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WALKTHROUGH: |
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Talk to the Deku Tree and he will open his mouth to let you in. Enter the tree.
Find the ladder and climb up to the second floor. Follow the path around and
you'll see some vines, spiders, and a treasure box. Open the box to get the
dungeon map. Ignore the spiders and vines for now and keep going along the
path until you find a door. Go through it. Use the Z trigger to target the
plant in the middle of the room and then hold down R. The plant will chuck a
nut at you but it will bounce off of your shield and hit him. Go talk to him
and he'll give you a hint and a heart.In the next room, keep holding forward
to jump onto the platform and then onto the next ledge before the platform falls.
If you miss you can climb up the vines. Open the treasure chest to get the Fairy
Slingshot. Aim above the entrance doorway at the ladder and shoot if to make it
fall. Now climb up the vines to your right to get to another treasure box with a
heart in it. Go out and back to the first room and return to the vines and spiders
from before. Push Up C to look toward a spider until Navi flies to it, then push
your Z trigger to focus on it and then just push the Slingshot button (whichever
one you assigned it to) twice to whip out the sling shot and shoot it. This is
easier than aiming manually. Climb up the vines to get to the third floor. Walk
around this path and you'll see some big spiders. Don't let them scare you. Just
focus on them, whip out your sword with B, and wait. When they turn around,
push A to jump-attack them for a one hit kill. (NOTE: If you don't first pull
out your sword with B when trying a Jump attack, you will just roll instead of
attacking. Also you have to be Z targeting and not pushing any directions to
perform the Jump attack.) Run around the path until you find a doorway and go
through it.In this room, whip out a Deku stick and walk up to the lit torch to
light the stick. Bring the lit stick to the unlit torch to light it and open
the doorway on the other side of the chamber. Now step on the switch and jump
across to the alcove on the left of the room. Watch out for the giant spider
though. Get the treasure box and kill the gold spider there. Go back and step
on the switch again and jump across to the other side to get the Compass.
Return to the first room and find the platform with the heart floating in front
of it. Jump off to get the heart and try to land on the web in the middle of
the floor. You'll break through to floor B1.In this room, step on the switch
to light the torch, grab the treasure box behind the torch, and use the torch
to light one of your Deku sticks. Run with the burning stick to the other side
of the room (be careful not to fall in the water and put it out, you'll have to
walk across the shallow section) and light the web on the wall with your stick.
Go through the door that's revealed to another room with a bush monster.
Deal with it the same way as the last one. Use your slingshot to hit the eye
above the next door and go through. In this room jump into the water and follow
the left wall until you get to the rotating spiked log. Look for a switch under
water and hold down A to dive down and push it. Then return to the entrance and
jump on the moving platform to ride across. Push the block over and climb up to
the door to the next room.In this room use a Deku stick to light all the torches
and move to the next room. Watch out for spiders falling from the ceiling in this
room and use your Deku stick to burn away the webs covering the exits. Crawl
through a hole to move on. Now you're back in the first room of B1. Push the block
into the water and fall down to the torch you used earlier. Light your stick,
climb up the block and then use the stick to burn the web in the floor
(attack with the stick). Climb or fall down the hole to the next room.
There are three bush guys here. You need to knock them out in order. First the
middle one, then the right one, then the left one. Then go on to the boss's room.
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Use your C Up button to look at her and let her see you. Now wait until she
drops down and stun her by either throwing a Deku nut or shooting her in the
eye with your slingshot. Then hit her with your sword while she's stunned.
She'll crawl up to the ceiling. Now there's two things you can do at this point.
You can either wait until she drops some things and kill them before they hatch,
then wait for her to come down and repeat the above process. Or, while she's getting
ready to drop the things her eye will turn red. Shoot her in the eye with the slingshot
while she's up there and she'll drop down and be stunned, so hit her with the sword and
repeat. This way is quicker and you don't have to deal with the dropping things if you're
a good shot with the slingshot. Pick up the heart container she drops when she dies and
walk into the blue light.
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After the story sequence leave Kokiri forest to the East. On your way out you'll get
the Ocarina from Saria automatically. Head for the market. It is way at the other end
of Hyrule, the north section of the map. You will enter through a drawbridge.
(remember that if you visit at night, the drawbridge will be up so you'll have to wait
until morning). Explore the market for a while and when you're ready move on to the
Hyrule Castle grounds, which is accessible through the town (you'll see a path with a
castle in the distance).
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Talk to the guard, and move back and forth between the Market and the castle grounds
until you see a girl standing by some vines on the side of the path. Talk to her
until she give you an egg. Now climb up the vines and jump over the gate the guard
was guarding. Move along the path until you see two guards up ahead of you... don't
go near them! Instead, go left up onto the hill. Watch out for the guard on the hill,
run behind him and head to the far left toward a cliff. You should see some climbable
rocks on the cliff, climb them and then jump off the other side toward the castle.
Jump into the moat and swim down it until you reach the corner where you can safely
climb out. Follow the path around and you'll see the sleeping Talon. Wait until your
egg hatches in the morning and use it on Talon to wake him up and get him out of your
way. Once he's gone push and pull the blocks to dump them in the moat. Use them to
jump across to where the water comes in and climb through the hole there. Now avoid
all the guards by not letting them see you and make your way to Princess Zelda. Talk
to the princess.
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Head to Lon Lon Ranch in the middle of Hyrule Field after the story sequence with the
princess is over. Go into the first door on your left and talk to Talon. Play his game
until you win and you'll get a bottle of milk. The milk is kinda useful but the really
useful thing is the bottle itself. Also, go to the horse corral and talk to Malon until
she talks about a song her mother composed. Whip out your Ocarina and she'll teach you
Epona's song. Now leave Lon Lon Ranch and head back to Kokiri Forest.
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Once in Kokiri Forest, climb up the vines behind Mido's house and go through the hollow
log to get to the Lost Woods. In the lost woods, follow the sound of the music
(wherever it is loudest) to get to the sacred forest meadow. For lazy people, the
directions are R,L,R,L,F,L,R. Then kill the wolf, enter the gate, navigate the maze,
and go up the steps to get to the Meadow. Talk to Saria to learn Saria's Song. Now head
back out of the woods and leave Kokiri Forest. Head to Kakariko Village now.
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Explore the town and get the various items available to you at this time. The most
important things to get are the Hylian Shield from the graveyard, the second bottle
(by rounding up chickens) , and the Song of the Sun. You don't need any of this stuff
right now though, it's all optional. Once you've got what you need, talk to the guard at
the North part of town and show him Zelda's letter. Don't listen to him about buying a
shield...you can find one for free in the graveyard. He'll talk about wanting a mask which
you can now go and get from the Happy Mask Shop in the market. Go past the guard and head
up Death Mountain until you find Goron City.
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Go to the bottom city and stand on the doormat in front of the closed door and play
Zelda's Lullaby. Then go inside and talk to the Goron King. Then play Saria's Song
for him. He'll do an awesome dance for you, and he'll give you the Goron's bracelet.
Now leave Goron's City and head up Death Mountain trail and take the first right you
see. Pick up the bomb plant there and chuck it down to the big boulder below. If you
aim right you'll blow it up. Then go around and enter the revealed cave, which is
Dodonogo's Cavern.
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WARNING about this level: if you have your Deku shield equipped and you get burned by a
fire bat or something, the shield will burn away! So use the Hylian shield unless you
need your Deku shield to fight lizardmen or bush guys. You can buy another shield from
a bush guy on the left side of the Big Room.In the first room, use one of the bomb
plants to blow open the doorway. Then head into what I will from now on refer to as
the Big Room. Make your way to the right side and use the provided bomb plant to blow up
the doorways and that laser-shooting thing. Take the doorway that leads to a passageway
(the other just leads to a gossip rock) and kill the first couple of lizards. Watch out
because when these lizards die they explode. On the right wall near the back of the
passage is a doorway but you have no bomb plant to blow it up with... kill one of the
lizards next to the doorway and let its explosion as it dies open the doorway for you.
This room has some bats and a gold skulltula in it. Now move on to the end of the
passageway and drag a statue onto the switch to open the door. Go through the next
passage and then you'll find yourself in the lava room, facing two deadly lizardmen.
These guys are tough, Z target them and use your Deku shield to block and counter with
slashes or jump slashes. You can also shoot them with the slingshot but that's usually
more trouble than it's worth. After you kill the two lizards go through the new door that
just opened. Notice the bombable doorway down this next passage. Go on a bit further and
you'll see a bomb plant you can use to blow it up. There's nothing really useful in that
room though. Move on down the corridor and kill those lizard things by hitting their tails
(watch out they blow up too). Use a Deku stick to light all the torches in the room and
open the door. You'll now be back in the Big Room. Step on the switch in front of you to
unlock a door across the way. Now head to the other side of the room and find the door
that was just unlocked but don't go through it yet. First blow up the doorway next to it
and get the dungeon map. Now go through the door.In this room use a bomb plant to blow
open the doorway and go in that room. Throw the bomb plant just inside that room at the
three statues and one will come alive and chase you. Throw a Deku nut at it to stun it
and then slash it with your sword. Then run away because it will try to chase you down
and then blow up. Now retrieve the compass from the treasure box and leave the room. In
this room, take the bomb plant that's next to the door you just went through and place it
right in between the two rows of bomb plants. If you place it right when it blows every
bomb plant should go off. This will lower the stairway leading to the second floor. Go
up the stairway and around to the doorway and through it. In this room three of the
statues come alive and chase you, and the fourth has to be moved. You don't have to fight
the three statues if you're careful not to touch them in any way. Just move the statue
that's in front of the ladder out of the way and go up the ladder to hit the switch to
open the door.Now you'll once again be back in the big room but this time on a bridge at
the top of it. Go across the bride to the other side, jumping over the hole in the middle.
Now you'll end up in the moving spikes room. Make your way to the opposite side where
you'll find a gray block in front of a ladder. Use the block to get on top of the platform
containing a treasure chest and a bomb plant. Use the bomb plant to blow open the door at
the top of the ladder. You'll need to time it right. Wait until the bomb blinks rapidly
before throwing it across to the doorway. Once you've done that go through the doorway.
Now use your slingshot to shoot the gold eye on the wall past the pillar of fire and the
fire will disappear. Jump across and go through the corridor to reach the upper lava room
with two more lizardmen. Kill the lizard men and go through the newly opened door. Shoot
the gold eye on the wall opposite you to get rid of the first flame, then jump to where it
was and turn left to see another gold eye. Shoot it to get rid of the second flame. Then
jump across.In the next room, which is the moving spikes room again, jump straight across
the gap and then get the treasure box to your right which contains bombs. If you wish you
can jump down and bomb a doorway to your left to reach a room with two bush guys that sell
you crap. I wouldn't recommend it though 'cause it's a hassle to get back up. Move on down
the passageway and step on the switch. This switch enables a moving pillar which gives you
an alternate way to get to the second floor. Now go right and find the bridge. On the other
side is a bombable wall with some rupees in it if you want to get it. In any case, drop a
bomb down each of the holes in the bride to blow up the two eyes of the old dead Dodonogo.
Once both eyes have been blown up it's mouth will open. Use the pillar to get down and
enter it's open mouth.In this room go through the doorway on your right to enter the block
puzzle room. When you come to two movable blocks, pull the ground-level block to underneath
the other one. Then climb on top of it and push the other block off to the other side.
Now push this block to underneath the third block. Push the third block out of the way and
head down this corridor. At the end of the corridor is another moving block. Push it off
the edge, then pull/push it into the hole in the middle of the room. This will open the
boss room door. In the boss room, blow up the square in the center of the room, open the
small chest to refill your bombs, and drop down.
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This boss isn't all that tough. Z target it's mouth and when it opens it to breath fire
on you, throw a bomb in. When the bomb goes off and it's stunned, hit it with your sword.
Then it will go into a roll attack. Use your Hylian shield and let it roll over you and
you won't get hurt. Repeat until dead. Grab the heart container and step into the blue
light to leave.
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After the short story sequence with the Goron King head up Death Mountain trail.
Use your bombs to blow up the boulders in your way and when you get the part where
it start to avalanche, use your Hylian shield and the rocks won't be able to hurt you.
Just wait until they are done falling and then move again until you reach Death Mountain's
peak. Once there, blow up the opening to the left of the owl (do NOT go in the right cave,
you'll die) and go inside. Play Zelda's lullaby in front of the fountain to talk to the
great faerie and get magic. Then talk to the owl and he'll give you a lift down the
mountain. Now head to Hyrule Castle. In the castle grounds there is a side path from the
main path with a sign and a boulder. Blow up the boulder and crawl in the cave to get the
fire spell. Now return to Hyrule Field and follow the river East past Kakariko Village to
get to Zora's River.
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Use your bombs to blow up the boulders in your way. You can make use of the chicken at the
beginning of the river to float to the other side of the river. Also this is where you
meet the guy that sells the magic beans About halfway up the river is some frogs. Play
your songs for them and they'll give you money. If your money's full go buy some magic
beans before playing another song for them. Make your way upriver until your get to the
waterfall at the mouth of the river. Then stand on the Triforce symbol and play Zelda's
Lullaby to make the waterfall reveal a cave. Jump over and enter the cave to enter Zora's
Domain.
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The first thing to do here is get an empty bottle and find the little fish floating around
in the shallows near a circle of stones. Use the bottle to catch one of the fish. You'll
need it later. Now head up to the top of the mountain in the middle of the domain and
you'll see King Zora. Before doing anything else, take this opportunity to use one of his
torches to light a Deku stick and quickly run and light all the other torches in the domain,
including two hidden behind a waterfall. This opens a few things up for you, like a heart
container piece. . Go back to the King's room and talk to him, then head left from his room
and find the diving game. Win at the diving game and you'll get the Silver Scale, which
allows you to dive deeper. Now look for an underwater doorway at the front of the mountain.
Dive down and go through it and you'll pop up at lake Hylia. Swim forward a bit and you
should notice a bottle at the bottom of the lake. Dive down and fetch it. Then swim back
through the tunnel to Zora's Domain. Bring the bottle to King Zora and show it to him
(press C when Z Targeting him) and he'll take the note out and move out of your way. Now
take the right path to get behind him and enter Zora's Fountain.
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Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the southern part
of Zora's Fountain to a small island with a tree, some bushes, and two boulders. Put a
bomb next to the gray boulder to blow a hole in the wall and get the Farore's Wind spell
from a great faerie. Now swim onto the platform by Jabu-Jabu's mouth and walk up to him.
Use the bottle with the fish in it to offer the fish to Jabu-Jabu, thereby making him open
his mouth and swallow you.
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Use your slingshot to shoot the white thing hanging down from the ceiling and unblock the
door. Go through the door. In this room you'll first meet the electrifying jellyfish.
Don't hit them with you're sword, use a Deku stick instead. You'll break the stick but
you'll at least have killed them (this is the only time I know of where one of these
sticks is at all useful for anything other than lighting torches and spider webs). Now
follow the path around and IGNORE the elevator platform and the alcove in the wall
(you'd be surprised how many people go for this and get all mixed up). Instead go through
the next door and in this room, the pit room, you'll meet Ruto. She'll jump down a pit..
follow her down. Talk to her twice and she'll demand you carry her. You'll have to do so.
I know it's a pain and it may seem easier to just leave her there and go get her at the
end, but you'll need her later in the level.Now go through the door behind you
(the one closest to you) and follow this passageway. At the end is a room with a switch
in the middle. Throw Ruto to the other side and then step on the switch to raise the water.
Then join Ruto on the other side and follow the next passageway to a blocked door.
Shoot the thing hanging from the ceiling to unblock it and go through. In this room wait
for an elevator platform to lower and ride it up. Don't try jumping to the small alcove
with the white switch in it, you can't get to it yet. Go through the door and you'll be
back in the pit room (if you end up back in the first room you went through the wrong door).
Avoid the pits and go through the door on the opposite side of the pit room. Now head
straight right and hug the right wall until you find a switch and a blocked door.
Make sure you're holding Ruto and step on the switch to unblock the door, then go through.
Put Ruto down in the entryway of this room and venture forth to kill all the fish in the
room. Touch them to make them fly up then Z-target and shoot them with your slingshot .
You can also use bombs on them. When they are all dead you'll receive the extremely cool
boomerang! The boomerang can get items for you and can kill most stuff at long range
safely, such as those jellyfish, and with no worries about running out of ammo. Anyway,
pick up Ruto and leave this room then go straight, ignoring all side paths until you come
to a switch and blocked door on the opposite end of the corridor. Place Ruto on the switch
so she'll hold it down for you and go inside. Kill the tentacle through the use of Z
targeting and your new boomerang. You'll receive the dungeon map as reward. Now head out,
retrieve the irritable Ruto, and take the first left and go through the door. Kill all
the bubbles using Z targeting and your boomerang before the time runs out and your reward
is the compass. Now head out of this room and head back to the room where you got the
boomerang. Take the side path right before the door to the boomerang room and kill the
tentacle here. Leave the room, take a right, then take another right and you'll be going
down the center path. Go through the door to find a third tentacle you have to kill. Go
back out the door and go straight and back through the next door to return once again to
the pit room.Now you have to fall down a certain pit. It's to the right of you, but not
the first one to the right of you. It's a little more forward and right up against the
right wall. Fall down it and you'll find yourself in a room with a bunch of jellyfish and
two gold skulltula's you can use for target practice for your boomerang. Remember that
you can use your boomerang to retrieve the gold tokens for you after the skulltula is
dead. Now go through the passage and door behind you to get to Bigocto's room. Throw Ruto
up onto the platform and then you'll have to fight Bigocto.Hit him with your boomerang
to stun him. When he gets unstunned he'll start spinning around. Hit him again and if
you timed it right he'll have his back turned to you. Slash him a few times with your
sword. Repeat until he's dead.Jump up onto the platform once Bigocto's dead and you'll
be lifted up to a new room. Go down the only passageway and door and you'll end up in a
room with weird red blocks that wobble. Smack them one with the boomerang and they'll
solidify for a while, allowing you to use them as stepping stones to make your way to the
door on the west side of the room. In the next room jump across the gap to the platform
and it will lower you to the alcove with the switch you saw at the beginning. Go pick up
one of the crates and place it on the switch. Go through the door that opens. Kill all
the jellyfish here and climb up the vines to the high platform. Now you should see the
white thing hanging from the ceiling, but there's something in the way that keeps you
from hitting it. You can't destroy the thing in the way so don't bother. Instead, Z target
the white thing and then move as far to the side of the platform as you can and you should
be able to chuck the boomerang AROUND the barrier to hit the white thing and open the door
to the boss. Climb down and go through the door to face Barinade.
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This boss is tough. Use Z targeting and your boomerang and KEEP MOVING around him at all
times to avoid being zapped. First, destroy the tentacles. Then, destroy some of the giant
jellyfish he has protecting him to get an opening. Then attack him directly. When the
boomerang hits and his body flashes blue go after him with the sword. Just keep going
after him and his protecting jellyfish with your boomerang and Z targeting, moving around
him at all times, and slashing at him with your sword when you stun him with the boomerang,
until he's dead. Remember don't go after him every time you hit him with your boomerang...
only when he's still exposed. Other times he sinks and when he does that, attack the
jellyfish with your boomerang instead of trying for the sword. Once he's dead get the
heart container and go into the blue light to meet Ruto.
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Once you're ready, go to Hyrule Castle and witness the story scene. After it's over jump
in the moat and get the Ocarina of Time and learn the Song of Time. Go into the Market and
then the Temple of Time (it's in the top right corner). Inside, stand in front of the alter
and play the Song of Time you just learned. A long story sequence will follow, after which
you'll find yourself as Adult Link. Your first quest as Adult Link is to find the hookshot.
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Head out of the Temple of Time and into the market, which is now inhabited by the undead.
Play the Song of the Sun to freeze them and head out. Once outside you can go get your
horse Epona , and get the Big Goron's sword by following Adult Link's Trading Sequence
(you need the horse to follow the trading sequence), or just go straight to Kakariko
Village. Once in Kakariko Village talk to the chicken woman to get Adult Link's first
trading item, and then head into the graveyard. In the graveyard look at the gravestones
on the left side. The first one should have some flowers in front of it. It's Dampe's
grave. Pull the gravestone and drop down the hole to meet Dampe, the gravedigger as a
ghost. You'll have to race him around the cavern. If you make it to the end, he'll give
you the hookshot. Afterwards walk through the black doorway and you'll see a blue square
ahead of you. Play the Song of Time to get rid of it and climb up the stairs to end up in
the windmill. Jump on the rotating platforms to get the heart container piece, and talk
to the music guy. He'll mention an Ocarina boy from 7 years ago. Whip out your Ocarina
and he'll teach you the Song of Storms. Now head out of Kakariko Village and get over to
Kokiri Forest. Make your way through the Lost Woods to the Sacred Forest Meadow
(remember the path is R,L,R,L,F,L,R). When you run into Mido play Saria's Song to get
him to move. Once you hit the maze you'll have to fight your way through some big Moblins.
The best way to kill them is to hit them in the back with your hookshot. Make good use
of the faerie fountain up the ladder just before the stairs at the end of the maze. Catch
some faeries in your bottles. At the top of the stairs is a really hard Moblin. You have
to dodge his attack back and forth until you can get past him, then slash him in the back.
If you have Bombchu's you can also use those to make it easier. Once you get into the
meadow Sheik will teach you the Minuet of Forest and then you can use your new hookshot
to latch on to the tree and enter the Forest Temple.
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First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall
and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple.
Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and
enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straight forward and enter the door
up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into
your shield. That will get rid of it's blue flame. Then just take it out with your sword. Go through the next room and you'll be
in the Lower Stalfos room. It's a large round room that contains two of the toughest enemies you've yet faced, the skeletal
Stalfos. Using a combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good ol' slashes
and jump slashes you should be able to take them out with a bit of practice. Remember that you can't block their jump attack
so if they do one, backflip (back+A) to avoid it then counterstrike. One good thing is that for the most part the one you aren't
focused on leaves you alone. Once these guys are toast, you'll be rewarded with a second small key. Kill the pots in the room
and one should contain a life-giving faerie.Now return to the Big Room. Go to your right to a small corridor with a blue block
in it. Play the Song of Time to get rid of the block and go through. This room, the West Plant Room, contains some man eating
plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever skulltulas
you can reach with your hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid
the skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to, when it comes at you push A to drop
down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying
blue flaming skull. You'll be rewarded with the dungeon map. Go through the next door and you'll find yourself on a balcony.
Notice that the balcony next to you has a gray circle icon above the doorway. Use your hookshot and shoot that gray icon thing to
fly over to the other balcony. Step on the switch in there then kill the skulltula with your hookshot and use the vines to climb down.
Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest
there to get your third small key.Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in
and you'll find yourself back in the Big Room. Go through the locked door to your right. Kill the skulltula and go through the door
in the small hallway. In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow
arrows on the floor to walk around until you hit the back of the blue movable block. Push it until it's even with the hallway going the
other way, then back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block.
Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was.
When you bump into it push it as far as it will go, then loop around to the other side of it and push it as far as it will go again. It will fall
down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll
bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to
a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway.
Follow the twisted hallway until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones
to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room.
You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. Unlike the previous two,
with these two if you kill one and take too long killing the other, the first one will come back! Don't panic, keep your head, and I hope
you put some faeries in your bottles from the forest meadow maze earlier! The reward for this tough battle is the awesome Bow. Now
take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing
at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make
her disappear. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking
her attack until she appears and then letter have it with a jump slash. When she's dead you'll have recovered the first flame from the Poe
Sisters and you'll be rewarded with a small key.Now go back into the Upper Stalfos Room and go out the other door. Here you'll face
the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on,
so go BACK again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted
Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a
gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hall way to the Twisted Room and you'll be at a
different angle now. This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill
the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony
and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all it's parts quickly when it
splits or it will join back together. You'll get the second small key you need.Go out the door, take a right and go through that door.
You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to
turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally
the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Hang a right and you'll be
in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - Z Target and hold
down R and walk into them, then kill with sword. They're easier then the blue ones. Go through the locked door at the end of the hallway
and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until
the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light
on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku Sticks
you'll have to light torches and stuff using this method instead. Kind of tricky but cool nonetheless.Now the Hallway will be twisted so go
back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room. To your right is a small hall
and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait
until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and
you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and
wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going.
You then have to push blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides).
One of the blocks is a nonsense block and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration
and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the
green Poe Sister. Knock her around to get back the green flame and then go through the door. Kill the skulltula and go through the next door and
you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split, one
of them will do a quick 360 spin and the others won't. The one that spins is the real one. Shoot her with an arrow using Z targeting. Once she's
dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room. This one took me a while to figure out. Stand
at the right of one of the rig rock platforms sticking out of the wall and push A to grab it, then push. After a while of pushing the room will rotate.
Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway
leading to the Boss Room (remember to keep rotating it the same way by always standing to the right of the block when pushing). Now go through
the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing...
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Phantom Gannon has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake.
You can tell which one is fake because the fake one rides slightly to the left of the path in the picture, and the real one rides slightly
to the right. Stand in the middle of the room with an arrow ready to fire and rotate around scanning the pictures. When one of the
pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If
you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose
the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to
hurt him at all. If you've played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at
you, hit it with your sword to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again
if it comes flying back to you. Sometimes you'll hit it back and forth like 10 times before it finally gets him. The more times it bounces back
and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your
sword. Then he'll fly back up again. The more times the bolt bounced before hitting him the longer he'll be on the ground. Keep doing this until
he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it.
Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll
get a message from the real Gannondorf. Grab your heart container and get out of the temple via the blue light.
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One way or the other, make sure you're now adult Link and head for Kakariko Village. Go up to the Death Mountain Trail and travel to Goron City.
All the Goron's are gone except one rolling around on the third level. Use a bomb to stop him from rolling and talk to him. He'll give you the Goron's
Tunic, which is resistant to fire. Equip it. Now go to the bottom floor and enter the King's room. Pull the statue at the back of his room out of the way
and enter Death Mountain Crater. Use your hookshot to get across the broken bridge and on your way across it Sheik will come and teach you the
Bolero of Fire. Now continue on down and enter the Fire Temple.
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Go up the stairs, hang a left, and enter the door. Short story sequence here. Now start hopping stones and make your way to the left of this chamber.
There's a cage there with a Goron in it. Step on the switch to release him and nab the small key in the treasure box behind him. Now hop on back to
the door you came in and exit this chamber. Walk straight across to the door on the other side and enter it. Now in this large chamber make use of the
bridge and platforms to make your way to the left side of the chamber. There is a small hallway and a door there. Don't panic if you fall in the lava, your
new tunic keeps you from getting hurt at all for a few seconds to give you time to get back up. Anyway, go through this hall and door, and down the next
hall to another Goron. Free him and get the key from his treasure box. Now go back to the big chamber and hop your way across to the other side
(the right side). Blow open the wall to find another Goron and key. Now finally make your way to the other end of the chamber from where you came in
to where there's a locked door. Go through and you're at the Fire Elevator.In this interesting room, slide down the ramp and then climb up the fence.
Climb up to the top of the fence and kill the two bats there, then drop down to the platform just below you and push the movable block off of the edge.
Then fall down and land on the moveable block and you'll be shot up into the next room. Go through the locked door here into the green room. Climb up
the ledges and kill the little torch slugs. Jump across to where you see a white diamond thing and a movable block. Push the movable block off the side,
then drop down and pull it until it stops. Climb up onto it, hop over to on top of the Goron's cage, and climb up the fence. Now walk forward all the way
until you hit the wall, and stand on about the forth tile from the cliff edge. Get out a bomb and throw it towards the edge. It will drop down and set off that
diamond thing (it's a switch) which will make the pillar of fire temporarily disappear. Climb up the fence where the pillar of fire was and go through the
door that's up there.Now you're in the big boulder room. Turn right and keep going that way, dodging boulders, until you find another caged Goron. Get
his key. Now as you exit his cage follow the left wall past a locked door (don't go through it) until you reach the other side of the room and the second
caged Goron of this room (he's through a door that's in an alcove that may be hard to see). Now on the way out of this room hug the right wall until you
find that locked door and go through it. Here you'll have to carefully walk across a walkway. If you look high above the blocked door you'll see a gray eye
tile. Shoot it with an arrow to unblock the door. Through the door is the Dungeon Map. Back in the narrow walkway room, go through the locked door.
In this next room walk along the stone path and jump over onto the fence. A flame will follow you. Just hurry forward hopping over to the next fence until
you reach the unlocked door on the other side. Go through it.Now you're on the upper level of the big boulder room. Hop onto the platform in front of you
and kill the torch slug, then use a bomb on the crack in the floor and climb down. Down here you can rescue the Goron from the green room and get another
key, not to mention an easier way up later in case you fall down somewhere. Now climb back up and hop a few ledges to get to the switch that's near you.
This switch will free a Goron on the other side of the big boulder room. Hop ledges and make you way over to him and get his key. Now that you've got 2
more keys hop your way back to the door you came in. Look high up and to the left when facing the door and you should see a high ledge. There is a secret
area up there. Go through this area and you'll pop out in a donut-shaped room where the Megaton Hammer is. Step on the switch and hurry to the treasure
chest (use your hookshot to get past the steep cliff). Open it to get 200 rupees. Go back down and go through the door back into the fence room.This time,
back in the fence room, jump your way across to the locked door. The last jump to get there seems impossible but it's not. Just jump slantwise from the corner
of the fence to the corner of the ledge and if you keep holding forward you'll grab on to the ledge and pull yourself up. Go through the locked door. Follow the
short corridor after it and you'll find yourself in the giant fire maze chamber. Hop on down and head to the right. You'll have to dodge spinning flame throwers,
rolling boulders, and proximity sensitive flame walls to make your way to a door in the far right wall. The compass is through that door. Be wary of fake doors
in here. They'll hurt you if you try to open them. If you're unsure put a bomb next to it to find out if it's fake or not. Now head back to the starting point and then
to the left side. Make your way through this maze to the locked door on the pillar in the middle of the chamber. Go through it and you'll see a trapped Goron on
your right. You can't save him yet. Instead continue on and go out the door on the other side.Now you're back on the right side of the maze. Make your way
toward the right wall of the chamber where there's a yellow switch. If you step on it the big fire wall on the opposite side of the room will disappear for a few
seconds. Hurry (I know it's hard to hurry in this maze, but you'll have to) through to where the fire wall was and run past it before the time runs out. The door
ahead is a fake. That said, blow up the door with a bomb and then go on in through the real door and face the first dancing fire-man mini-boss. This mini-boss
is really easy if you have bombs...otherwise he's a lot harder, but I recently found out still possible to beat. All you have to do is throw a bomb at him. When
it explodes he'll shrink to a little helpless black ball. Slash him a couple of times and he'll run away. Don't chase him you can't run fast enough. Instead, hold
down B to start charging a spin attack, and walk the opposite direction he went. Eventually he'll circle around the room and bump into you again. He'll start
running away again before he's very close to you, but your fully charged spin attack has a good range. As soon as hear him make a scared noise indicating he's
about to turn around let it go to teach him a lesson. If you're low on magic, hide against the wall and he won't see you. He'll keep running past and as he does
slash him with your sword. Now he'll jump into the flame and become a dancing fire guy again. Use another bomb and repeat the process until he's dead. If
you run out of bombs you can use your hookshot to pull the little black guy out of the center of the fire dancing thing and hit him with your sword. Just wait
on the steps until he stops skating around the room and use Z-targeting. Now that he's dead climb up onto the platform where the pillar of fire was and it will
raise you up to the next floor.Go through the door to enter the second green room. Find the fence and climb up it, then drop a bomb down on the diamond
switch and climb up the fence once the pillar of fire is gone (similar to the last green room). Go through the door up there to enter the large donut-shaped room.
In here you'll find a small yellow switch and a long circular stairway. You have to step on the switch and run up the stairway before the time runs out to open
the treasure chest at the top. Of course this is pretty hard because the stairway is right on the edge of a huge pit. If you happen to fall you'll be back where that
Goron was that you couldn't save before inside the pillar in the middle of the big fire maze chamber. You'll have to make your way back up and try again.
Once you open the treasure chest you'll get the Megaton Hammer.Now make your way down the narrow stairway to a block with a face on it. Hit it with the
hammer and fall down the resulting hole. Now smash the statue with the hammer (this is harder than it sounds...try holding forward or sideways while swinging
the hammer to hit it correctly). Now in the next room kill those annoying bats and then hit the small face tile with your hammer. Grab a crate, go down the stairs,
and put the crate on the blue switch. Go through the door. In the next room hit the face square with your hammer, drop down, then hit the rusted switch with
your hammer. Go in the door. Play the Song of Time to move the blue block down. Use it to jump to the other side and then hit the switch with your hammer.
Go get the key from the now-freed Goron's cage. Then climb back up to the door you came through using the blue block.Back outside, hop over to another
face block and hit it with your hammer. Make sure you have enough life to handle it and then drop down the hole. If you're low on life there's a fairy in a pot
on the right side of this room once you're down there. Use the hookshot to get to it. Anyway, exit out of this room and you're back at the entrance. Go down
the stairs and to your left is a statue thing. Destroy it with the hammer and go through the door behind it. Kill all the baddies in this room and go on to the next
one. In here the floor tiles will raise up and try to attack you so watch out. If the Shield-eater gets your shield and tunic kill it quickly and you'll get them back.
Go on to the next room and you'll face the second dancing fire man mini-boss. Kill him the same way as the first one. Go through the next door, smash the
rusted switch with the hammer, and nab the boss key. Now go out the doorway ahead of you and you're back at the entrance. Go up the stairs and through
the left door, hop across to the boss door and go through. Now you'll face...
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This boss requires a little patience. What he basically does is go down a hole then pop up and perform 1 of 3 attacks. Either he'll just poke his head
out and swipe at you, fly up and try to bite and breathe fire on you, or fly to the ceiling and start making rocks fall down on you. He alternates between
swiping at you and one of the other two attacks. Also, sometimes it will seem like he's going to pop out of a certain hole and then he'll suddenly change
his mind and come out a different one. Sometimes he'll change his mind 3 or 4 times before finally popping out. Now, the way to kill him is, you'll have to
wait until he just pokes his head out to swipe at you. As soon as his head pokes out, push your hammer button twice to whip out the hammer and smack
him one with it. Then back off while he flails around for a second, then you can use the hammer, sword, or a bomb to get him again
(I've heard a jump-attack with the Big Goron's sword works good). When he does his other two attacks, Z target him and just hold your shield button
and he can't hurt you. NOTE: If you push your shield button while you have the hammer ready it won't do any good. Quickly tap B first to whip out your
sword. This puts away the hammer, whips out the sword, and readies the shield in one quick motion. Then you can safely hold down your shield button.
Also, for the falling rocks attack don't worry, they rarely if ever actually hit you, you don't have to run around dodging them or anything. Once you've
smacked him on the noggin enough with the hammer he'll go down. Grab your heart container and off you go into the blue light for another story sequence.
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After the story sequence you'll be just outside the Fire Temple. Walk back over the bridge (use your hookshot to cross where's it's broken) but instead
of going out the cave, walk over the next bridge to a cave blocked off by red boulders. Use your hammer to smash the boulders and go inside to the
4th Great Faerie who will double your magic meter. Now you can either walk down Death Mountain or you can use the Prelude of Light to warp to the
Temple of Time, walk outside, and summon Epona with Epona's Song. Either way, head on over to Zora's River. Make your way up the river just like the last
time and just like the last time, play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike last time, however, you'll find that the water world is
now an ice world.Go up to the King's room and go around behind him to enter Zora's Fountain. Now hop on the ice blocks and make your way to a cave there
known as the Ice Cavern. The Ice Cavern is a fairly straight forward level. Just make sure you have a couple of bottles to use to store the magic blue fire in.
You'll need at least two to carry back out with you - one for the King and one for the Zora store. Now, from the entrance of the Ice Cavern, follow the path
until you reach a room with a revolving spike thing and some ice statue guys. Kill the ice statue guys to open the door to the next corridor. At the end of this
corridor you'll be in a room with a big helicopter-blade thing made of ice. You'll have to run around and collect all the silver rupees to open the blocked door.
One of them is right next to the exit door floating in the air. Go through the door and tunnel and fight your way through the next room until you get to a room
with some ice bridges everywhere. Go up on the ice bridges and get to that blue fire. Now use all your empty bottles on that blue fire to collect it for future use.
Use one of them to melt the red ice around the treasure box at the end of the bridge to get the dungeon map. Make sure to refill it (you need two bottles at
least BTW), and go back to the helicopter blade room.There are two additional exits from this room that are covered with red ice. Use your bottles of blue
fire to melt them. Go through the one to the East (the one with two pots next to it). It leads to a small round room containing another blue fire thing. Refill your
bottles and use them to melt a heart container piece and a treasure box containing the compass. Now refill them again and go back to the helicopter blade
room and then through the West exit. The basic idea behind this next room is to push that block of ice around and use it to get where you want. The following
directions pertain to the direction you were facing when you first walked in. First, push it left and get the silver rupee there. Then forward and get that one.
Then (careful not to fall of the edge!) push it right, then back toward the entrance to get another silver rupee there. Then push it off of one of the edges and a
new one will appear. Push this one forward then right and climb up to melt the last silver rupee with your blue fire. Then push this one off the edge to get another
new block. Push this one left, forward, right, back, and then left to get to the exit and go through it.You'll have to use some blue fire to melt some red ice in your
way in this corridor. Open the ice door and you'll face an ice wolf. Kill it and receive the Iron Boots. Sheik will come and teach you the Serenade of Water.
Use your new Iron Boots to sink into the water behind the treasure chest and walk to the end of the passage. Take the boots off once you emerge from the water.
You're now back in the first room. Before leaving the ice cavern, go back to the small round room where you got the heart container piece and the compass
(East of the helicopter blade room) and fill two bottles with fire. Then go back out the way you came in. Leave Zora's fountain and use a blue fire on the frozen
King Zora. Talk to him and he'll give you the Zora Tunic, which keeps you from drowning. Go down and use your other blue fire on the doorway to the Zora
Store. Now play your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump into the water in front of you. Make sure you're wearing Zora's
Tunic and then turn around and equip the Iron Boots. Use your hookshot to hit the blue diamond above the doorway and it will open. Go inside and you're
now in the Water Temple so take off those Iron Boots.
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Drop into the water and swim along the right wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find the tunnel with the torches on
either side of it and go in there to meet Ruto. Walk to the center of the room after she leaves and take off your Iron Boots to float up. Play Zelda's Lullaby in
front of the Triforce symbol that's there and the water level will lower. Go through the door that's there to get your dungeon map. Drop down and you'll be in
a room with two unlit torches and a lit one. Light the torches by shooting arrows through the lit torch or use Din's Fire. Go in there and kill the clam guys. Z
target a clam and hold down your hookshot button to aim at it, then walk up to it until it opens it's mouth and then release the button to fire the hookshot. Kill
them this way because in a bit you're going to have no choice but to kill clam guys with your hookshot. Now go back into the main room.Follow the left wall,
skip the next tunnel and go on to the tunnel after that with the block in front of it. Push the block all the way forward and it will drop down. Jump down and go
down the passageway then up the other side. Now hit the shock switch (the thing that looks like a diamond) and jump onto the geyser that shoots up then jump
over to the other side. If you fall down there's a hookshot target you can use to get back up. Now you'll be in a room with a big whirlpool. Equip your Iron
boots to sink down. Go stand on the piping under the water across from the stone head. Aim your hookshot to hit the crystal shock switch in it's mouth, then
turn and fire the hookshot at the hookshot target inside the underwater passage. Go down the passage and float up and grab the key, then hit the shock switch
that's in there to reopen the gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and make your way back
to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel. Stand on the block you dropped down then look up and you'll
see a hookshot target you can use.You should have 2 keys now. Go to the tower in the middle of the main room and find the locked door and go through it.
Use your hook shot to go up to the ledge above you then play Zelda's Lullaby in front of the Triforce symbol to raise the water level. Now put on your Iron
Boots and drop back down. Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock
switch. Hit it with your hookshot from a distance and back away as a bunch of baddies drop down from the ceiling. Here's a battle tip for you. Z target the
rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your hookshot to kill it and it won't even be able to attack you. If it does
come at you, block it with your shield and it will turn back into a rock thing. Walk around Z targeting all the rock things and kill them and you'll be left with two
clams. Kill them using the hookshot method you used before. Once they are all dead a grate on the other side of the room will open in the ceiling. Float up there
to get another key. Go back to the tower room and go through the upper door.Walk around until you see a tunnel with two pots in front of it and go in there.
Follow the passage, use your hookshot to get over the spikes, then use your hookshot again on the ceiling to get up in the room. Go stand next to the treasure
chest and shoot an arrow at the shock switch. Then get the compass. Go back out to the main room. Jump in the water, put on your boots, and sink to the
bottom. Walk into the room where you met Ruto (the one with the torches on either side of the entrance) and float up. Blow open the crack in the wall to get
your third key. Now go back into the main room, unequip your boots and swim left across the wall. Enter the first locked door you see. Go stand on the water
geyser and then shoot an arrow at the shock switch to have it shoot you up to the next room (you can also use a bomb if you are out of arrows). Go through
the door and you're at the high water level Triforce mark. Play Zelda' Lullaby to raise the water level to it's highest point. Now drop into the water and swim
left to a locked door and go through it. Hop down two platforms and this platform will move. When it's at it's lowest point jump to the non-moving platform to
your right. Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make your way up to the top of the waterfall and go through
the locked door. Now your in the water level puzzle room. If you mess up at any part of this room and fall in and the water level is low, use your iron boots to
sink to the bottom then use the hookshot to hit the shock switch and raise the water level, then float up and climb back on to the starting platform to start over.
Use your hookshot on the shock switch in the middle of the room to raise the water, then hookshot over to the statue nearest you. Now shoot the switch again
with the hookshot and the water will lower. Walk to the back corner of this platform and look to your right. Use the hookshot on the hookshot target on the wall
to get over to the next platform. Climb over the statue head and walk to the edge and shoot the switch again to raise the water again. Now hookshot to the next
statue and hit the switch once again to lower the water. Now stand on top of the statue's head and shoot the switch a final time to be taken up to the next level.
Kill the annoying spider things and kill the Shield-eater with arrows then use the hookshot target in the ceiling to get over the spikes. Go through the door and
you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side. The lake is an illusion. Just walk over it and walk up to the pillar
on the other side. You can't get in the door, so turn around and you'll come face to face with...yourself! In the form of Dark Link. Okay, this guy may seem
impossible but there's a trick that makes him easy to beat. First, stand on the island in the center of the lake and make sure he stands on it too. For some reason,
if he's standing on the island he won't attack nearly as well. Some say it has something to do with the lack of a reflection. You can also use the islands to either
side but there's a glitch in the game that sometimes causes him to be stuck in the wall and you can't get him, so use the middle island. Anyway, once you've done
that try hitting him with your hammer. If he blocks, take out your sword and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be
vulnerable, so take out your hammer again and it should hit this time. Then just keep smacking him with the hammer while staying on that island and he'll go down
in no time. If you can't get this to work use Din's Fire.Now the lake will disappear and reveal where you really were...just a large room. Go through the now
unblocked door and get your nice new shiny Longshot. Now look behind the chest and there's a temple of time block. Get rid of it with the Song of Time and
drop down the hole. You'll be at the mouth of a river. Swim down river and when you start coming close to a whirlpool, use your Iron Boots to wade past it.
If you get caught in it's pull and can't get out, try to get as far away from it is possible and then take off the Iron Boots and start tapping your B button like mad
to swim away from it. Make your way to a small platform on the left side of the river, just before a particularly strong whirlpool. Use an arrow to shoot the gold
eye across from you and a grate will open with a treasure box behind it. Use your hookshot on the treasure box to fly across, avoiding the last 2 whirlpools, and
open the box to get a key. Go down the hallway and you're back at that whirlpool you got a key from earlier. Now make your way back to the main room
(you should know the way) and with your Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, and float up to the
water level changing switch. Play Zelda's Lullaby to change the water level, then drop down and go back into the main room.Go into the tower and play
Zelda's Lullaby there to raise the water to the middle level. Exit the door and go around the tower to the back. There's a tunnel here with a grate and a gold eye
below the entry. Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot target at the end of the hall. Follow the passage until you
hit a movable block. Push it forward out of your way, turn left and get the key. Now go back the other way and use your hookshot to fly up the hole in the ceiling
and go down the hall to drop down back into the main room again. Sink down to the bottom and go into the passage to the right of the passage leading to the
room where you met Ruto. Float up the other side. Use your hookshot to get over the spikes and go through the locked door.In this room kill as many of those
spider things as you can first then use your Iron Boots to wade through the middle of the water, avoiding the whirlpools and the boulder. Float up and out on the
other side and go through the door. Drop to the nearest ledge on your right and blow open the crack in the wall. Don't go through it yet. Instead, swim across to
the left platform and blow open the discolored bricks. Go through this one and push that block that's in there all the way forward. Now loop back around to the
first hole and go in there and pull the block as far as you can. Loop back around once again and push it the rest of the way onto the underwater switch. This will
raise the water level. Float up with it and go through the door (not the one you came through, the other one. It's got steps in front of it). Now in this room step on
the floor switch and quickly cross the gap by hopping on the water geysers then go through the door. You don't have to jump on the third geyser, you can make
the jump from the second to the door to save time.In here avoid the boulder and head right (upstream) then use your boots to sink into the deep water. Walk
along the passage, float up the other side and go through the locked door. Get the Boss key from the treasure chest. Now go back outside, go down stream and
you're back in that room with all the spider things and the vortex's. Go back through the door you first came in and make your way back to the main room again.
Once there float up and go through the door with the red block floating in front of it and raise the water to the highest level. Now look for one of those dragon
head statues with a hookshot target on it. Use the hookshot to get over there and go through the door behind it. Go up the ramp while trying to avoid those
moving spike things (this is a lot harder than it sounds. Try going up the right side when the first spike thing is moving to the left and about halfway over and keep
running straight up) and go through the boss door. Jump onto one of the platforms and you'll get a warning about the water. Now you'll meet...
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This boss is fairly tough but not overly so. When it start to morph into a tentacle just get far away from it. You can use your hookshot on the targets on
the walls to get away faster. I stayed on the outside edge all the time so as to avoid falling in the water. Now once you're far enough away Z target that
little red thing and when it stops spinning around so much, use your hookshot to pull it out of the tentacle and bring it toward you. Then hit it with your sword.
Another method is using your Din's Fire spell. Stay fairly close to the tentacle that has the little red thing in it. When it's about to grab you use Din's Fire
and the tentacle will dissolve. Then quickly do a Jump attack (push A) on the red thing to get in a nice solid hit. Another idea is to try to corner the red thing
and just wail on it not letting it get back into the water. After a bit it will start using two tentacles which is more difficult. If one of the tentacles gets you you're
in for some serious damage. Just keep doing either or both of these methods and that little red thing will finally die. The water will drain so go nab your heart
container and step in the blue light and you're finally past this hellish level.
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After the short story sequence look around on the island you are standing on and find a plaque that talks about shooting into the morning sun. Use the
Song of the Sun to make it night, then wait until dawn and shoot an arrow into the rising sun. A fire arrow will drop down onto the island across the
water from you. Go get it. Now go to Kakariko Village using whatever method you like and as you walk in, you'll see...we'll I'll let you see for yourself.
Sheik will teach you the Nocturne of Shadow here. Use it to warp to the entrance of the Shadow Temple. Go in the cave behind you and you'll see a ton
of unlit torches. Stand on the platform in the middle and use Din's Fire to light all the torches simultaneously and open the gate to the Shadow Temple.
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The entrance to the bottom of the well is in the Past area of the game. You will have to return from the Temple of time, go to Kakariko, enter the
Windmill and play the song of storms there. Then the water will unflow from the well and you will have access. This level is nasty. So, after 2 hours of
mapping it out, I've found a way to get to the Lens of Truth very quickly. There are a bunch of treasures scattered in this level but they are almost all
WORTHLESS! Most of them are a single Deku nut. I'm going to tell you how to get the Lens of Truth, a gold rupee (worth 200 rupees), and finally the 3
gold skulltula's that are here (I've never mentioned most of the gold skulltulas before but explaining them here instead of making you explore this whole
confusing level to get them is just easier.) Crawl through the hole and climb down the ladder. Kill the skulltula then walk straight forward right through the
wall in front of you (yes, you heard right, this level has walls you can walk through, invisible floors, etc.). Now you're in the main well room. Watch out for
the giant green flaming skull flying around and just keep running straight forward through another wall. Now ignore everything in this room but watch out,
there's a small invisible pit right in the center of the room where all that blood is. Move around the pit and keep moving forward to the opposite wall and,
again, walk through it. Now stand on the Triforce symbol in front of you and play Zelda's Lullaby. The water will drain out.Now turn around and go back
through the wall, avoid the pit, through the next wall, and you're back where you started, except now there's a big pit in front of you. Fall down it and crawl
through the hole that's down there. Kill the skulltula, climb up the vines and go through the door to the Bottom of the Well boss. This guy is scary but easy.
It's basically a swing-your-sword-wildly-at-anything-that-moves affair. You can kill the hands coming out of the ground. If they grab you just wildly mash
your buttons until they let go and keep slashing at them. You don't need to kill the hands, just the weird thing walking around trying to bite you. Once it's dead,
a treasure box will appear containing the Lens of Truth. Use the lens of truth in this room and you'll find an invisible treasure box. Open it for 200 rupees.
Now if you wish, you can just leave now by playing the Prelude of Light and go on to the next section. Otherwise, read on for how to get the 3 gold skulltulas
in this level.First, leave this room, climb through the hole and up the vines to get out of the pit. Now go down the left path a little bit and if you use your lens
you'll see a small alcove in the right hand wall. Go in and retrieve the key that's there. Now leave the alcove and go left (back toward the starting point). Keep
going and you'll hit a left turn. Turn and use your lens and you'll see another alcove containing another key. Now leave the alcove and continue down the corridor.
A little ways more and you'll see a cage with a Shield-eater in it. Directly across from it is a wall you can walk through. Go through it and walk straight across the
room (avoid the pit in the middle! You can see it with your lens now). Go through the opposite wall and down the small corridor. You'll see a grate ahead of you.
Fall down the pit you come to, walk under the grate, and climb up the vines on the opposite side and go through the door.Now in this next room is a mummy.
Use your Song of the Sun to stun it and kill it with your sword. Now take out a Deku stick and light it with the torch but DO NOT LIGHT ANY TORCHES
with it yet. All these torches open the coffin next to them and will release more enemies. You need to light a specific torch. It's the torch in the corner furthest from
the door and to the left when looking from the door. Light the torch and the coffin will open letting out two bats. Kill the bats and inside the coffin is the third and
final small key. If the bats burned away your Deku shield don't worry you can get another free one on the way to the third spider. Now head out of this room,
fall down the pit and climb up the other side, and go straight through the wall in front of you. Look left and there's a locked door. Go through and kill the plant,
watch out for the pots, they attack you, and there's spider number 1.Leave and turn left, avoid the pit, and there's another locked door on the other side of the
room. In here is a bunch of bats and a big pit in the middle. Don't worry, there's an invisible floor. Just walk around the outside of the pit and you won't fall in.
The spider is in the opposite corner of the room from where you entered. Now leave the room, turn left immediately and walk through the wall. Turn left again
and continue down this corridor. You'll see some kind of face picture on the wall at the end of the corridor. Right underneath it is a pit so don't fall down it.
Now turn right at the end of the corridor and you'll be at a dead end with a hole to crawl through. Crawl through and go through the locked door. Before
moving into this room use your lens to see all the pits spread all over the place. Kill the bats and kill the laser shooting thing in the middle of the room by
throwing a bomb at it. The chest in this room contains a replacement Deku shield if you lost yours. Go through the door and you'll be in the cage with the
Shield-eater. Avoid it when it tries to suck you into it and hit it with your boomerang or sword when it stops. Kill the third and final gold skulltula in this room.
Now use your Ocarina and play the Prelude of Light to warp out of this hellhole and end up back in the Temple of Time. Go into the Master Sword room
and replace the Master Sword to warp to the future and continue your main quest. Pat yourself on the back for getting 3 well-earned skulltulas and the
Lens of Truth.
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If you haven't already gotten it, go back to the Quest for Truth section and get the Lens of Truth. You need it for this level. Go down the hall and turn
the corner, use the hookshot to get across the pit, and you'll see a wall in front of you. Walk through it. Immediately turn left and follow the wall two
face tiles down and walk through the wall again (use the Lens in any area to see where the walls can be walked through). Now go through the hall and
door and go through another wall to come to a room that seems to have no exit (but we know better right?) As soon as you enter head right and follow
the wall until you find an opening (use lens if you want). Go through the door behind it and then play the Song of the Sun to stun the zombie and kill it,
then hunt down and kill the two bats. Get the chest that appears for the Dungeon Map.Now go back out and head right following the wall to an opening
behind a walk-through wall with a pot on either side of it. Keep going down this tunnel and you'll end up in a room that looks the same as the last one.
The opening to go through next is in the corner on the right with a pot beside it. Go through the door there and you'll face Dead Hand, which is the same
guy that you killed to get the Lens of Truth in the bottom of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch your prize then
go all the way back through to the first big room that had the statue in the middle of it.Use your Lens and look at the skulls on the pillars around the circle,
and see which one does NOT disappear with the lens. Now walk up to the tab sticking out of the side of the base of the statue and push the statue until the
tab you are pushing is pointing toward the skull that didn't disappear. Don't stop pushing until it gets there or you'll fall in a pit. Now put on your hover
boots and walk across the pit to the tongue-looking platform and go in the door and down the ramp. Kill the laser eye in the middle of the next room
by throwing two bombs at it, then stand in the middle of the round platform it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both
life and magic but can NOT be captured into a bottle. Also note that all you have to do is leave the room and come back in and you can get it again.).
Go through the wall on your right, kill the mummies (stun them with Song of Sun if need be) and get the chest containing the compass.Exit back to the
eye laser room and go straight through the wall on the other side. You'll end up in a big room with two Deaths swinging giant scythes around the room
(it's not enemies, it's just a giant statue). Avoiding the blades, grab all the silver rupees in the room. Note that one is on a platform that has a hookshot
target on the wall above it, so use the hookshot to get to it. Now go through the alcove it opened and get the small key. Return to the eye laser room
and use a bomb to blast open the remaining wall leading North. Go through the locked door. In this next passage watch for round small shadows on
the ground. They are Skulltulas waiting to drop on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing some dropping blades.
Dodge the first blade, kill the Skulltula, then go past the second and keep following the tunnel. Now you'll be in a huge room. Take off the Hover boots
if you're using them, otherwise you might slide into a blade. Jump over the pit, dodge the blade and jump over the next pit, dodge the second blade and
jump over the pit, and just before the third blade watch out for a flaming skull to try to get you. Kill it then dodge the final blade.Now on this island you'll
have to kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island for a Big Faerie. Put your Hover Boots on. Facing away from
the last falling blade, turn left and use your lens to see an invisible platform. Hover on over it and the next platform, turn right, and hover on over to the
door there. Go through and use your lens to see the big spinning scythes thing. Kill the Shield-eater and look on the walls to find 3 bats to kill. Kill them
and the door will open. Go through it to kill a gold skulltula, open a chest for some rupees, and open the invisible chest using the lens for some arrows.
(Yes, that was just for two stupid treasures and a gold skulltula but I didn't want people complaining that I'd missed some treasures). Now head back
out and hover back to where the Stalfos was. You can use the Song of Storms for another Big Faerie now if you want.Wait until the platform in front
of you falls and hover forward as far as you can go to land on it (it's farther than it looks). Then wait for it's highest point (you'll have to time it) and hover
over to the next big island. Collect all the silver rupees here (there's on inside that eye laser thing so kill it) and go through the door that opens. Follow
this passage to a room with falling spikes. Use your lens and look at the right hand wall to see a movable block. Pull it out onto the face tile and then
push it in front of you and it will keep the spikes from hitting you. Once it's on the second face tile walk around and start pulling it until it's on the third
face tile. The treasure box in the cage to the right has arrows. Climb up on to your block now and hover/hop to the ledge on your left. Now wait until
the spiked platform lowers and walk over it to get to the platform on the other side of the room. The treasure box has rupees, but more importantly the
yellow switch makes a new treasure box appear on the other side of the room. Hover there using the spike platform as before and get the small key.
Leave this room back to the big room.Now look at the left hand corner of the platform you are on (the one furthest corner from you) and you'll see a
small rock ramp. Use it to get to a platform with a falling blade. Use your lens to see the ledges behind the blade, then dodge and hover to the platforms
and finally to the locked door on the wall. In this room use your lens to see the invisible spikes on the floor. Kill the two zombies and a rupee chest will
appear. Now to get all the silver coins here, hookshot to the hookshot targets on the wall. To get the last one, use your lens to see an invisible hookshot
target above an invisible platform. Hookshot up and hover walk off the platform to get it. Once you have them all a door will open, go through it. In this
room kill all the bats to reopen the blocked door that shut behind you. Climb up the steps and pick a bomb plant then toss it into the hole in the top of
the giant skull to blow it up and get the small key it drops. Go back into the last room. Use your lens and look on the ceiling above the raised platform
for an invisible hookshot target. Use it to get on the platform and go through the locked door.Now I know this sounds weird but, put on your Iron Boots.
This will keep the fans in the tunnel ahead from blowing you away. Make your way through the tunnel until you come to a pit. Watch the fan on the other
side of the pit and as soon as it stops blowing, equip the hover boots, walk across, and then reequip the iron boots. Drop down off the ledge and walk
across the bridge to the door. You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while the eye is open. In this
small room kill the two zombies to reopen the door, play the Song of the Sun (not storms) in the middle of the room for a Big Faerie, open the invisible
chest for some arrows, use z-targeting and Navi on the face for a hint, then leave. Use your lens to see a hole in the right wall, then stand even with it.
Look at the fan behind you and when it stops, turn around and equip the hover boots. Stand on the side of the bridge closest to the fan. Watch closely
and when you start moving from the fan run across to the opening in the wall. The fan helps blow you across. Go through the door.As soon as you
walk in this room, look to your right and there's a pile of dirt there. Blow it up with a bomb, then use your Lens to see the invisible chest containing a key.
Kill the two mummies for another rupee chest and go through the locked door. Once you're through this door turn left and go to the movable block.
Pull it onto the path of green bricks and then pull/push it onto the face tile under the ladder on the opposite side. Climb up onto it and go up the ladder.
Hop over onto the ship, stand on the Triforce symbol, and play Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship
completes it's journey, whether or not you're done with the Stalfos, it will start sinking. Jump off to the left (if you're facing the front of the ship) onto
the platform there before it sinks. Go through the door that's on the platform.This next room has 4 doors at North, South, East and West
(you came in the East door) and is a small maze of invisible walls. It's inhabited with those hand things like from the Forest Temple. Use your lens to
navigate it. The West room contains three giant rotating skull heads that give you some rupees and a gold skulltula. The South room contains an invisible
hand monster (use Lens of course) and a chest that appears once it's dead containing a small key. The North room contains two spiked walls that close
in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss Key and some rupees. Once you get the Boss Key and small key, return
to the room where the ship dropped you off (through the East door).As soon as you're back in this room, look up and to your right to see a high platform.
If you have the Scarecrow's Song you can play it to get Pierre to appear up there and then Longshot to him to get across. If not, go to the other end of the
platform and look over to a large statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over
the gap creating a bridge. Once you're over go through the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible platforms and
go through the Boss Door. Make sure you're still wearing the Hover Boots and fall down the hole in the middle of the room to face...
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This boss is easy if you know how to do it. Stand far away from the hands. Z-target one of them and fire off a regular arrow. It will turn blue.
Then Z-Target the other and hit it with an arrow. Now as soon as it also turns blue, turn on your Lens and, push B once to take out your sword,
then hold down B to start a spin slash charging. Wait until Bongo Bongo's eye is close enough and let the spin go. Start slashing it with the sword
until it retreats. Then repeat until he dies. With the Big Goron's sword he should die fairly quickly. Grab the Heart Container and step into the blue
light to get out of this tricky dungeon.
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After the story sequence get out on the field and summon Epona with Epona's Song. Ride to the West and enter the Gerudo Valley area. If you speed
her up enough Epona can jump over the broken bridge in the beginning of this area. If you talk to the man there (he's the boss of the carpenters, the
guy you give the Poacher's Saw to in Adult Link's Trading Sequence in section 4), he will explain that his carpenters are in the fortress. Continue on
to the fortress right ahead. Let one of the guards see you and you'll be thrown in a cell. Now look up and notice the overhang of your window.
Hookshot to it. Then fall down to ground level and go through the door right next to you. Follow the corridor and you'll come to a cell. Talk to the guy
in the cell (the first carpenter) and you'll be attacked from behind by a Gerudo guard. I personally just Z-targeted and blocked her first attack and then
wailed on her by holding forward and pushing B using Big Goron's sword. Also shooting her with arrows works well. There's probably plenty of good
techniques for this fight. You have to watch out though because one of the attacks she has will knock you down and you'll end up back in your cell.Once
she's gone she'll drop a key so use it to free the first carpenter. Now continue on past the cell and go outside again. Turn left and go in the door. Turn right
in at the corner of this hallway and you'll see the head of a guard poking out over a box. Shoot it with an arrow. Walk to where she was and turn to look
down the next hall. From there shoot down the two guards in the next room. Go in the room (there's a Big Faerie that can be summoned using Song of
Storm near the stove) and go up the ramp on the far side to an exit. When you are outside again turn right and drop down and go through the door that's
there. Now just stand in the doorway with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now go right, left, right and you'll be
at the second carpenter's cell. Talk to him, fight another guard, and free him.Go back out where you came in and drop down one level. Turn left, climb up
some vines, and go through the door that's straight ahead of you (NOT the one to the left). This is the third carpenter's room. Same process. Once he's
rescued, go back out the door you came in. Shoot the three guards that are wandering around outside and drop down to ground level. Turn left and go
into the door furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a guard she just lets you into the Training Center later.)
Follow this hall down to the fourth and final carpenter and go through the same process to free him. Now that he's free a Gerudo will talk to you and since
you are so skilled, you will get a membership card that lets you wander around the fortress all you want and participate in the activities it has to offer. Also,
the bridge will now be fixed. Explore the fortress and try the various games and what not. Don't bother with the Training Ground because you can't get through
it without the Silver Gauntlet.
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Once you're done having fun in Gerudo Fortress, head for the big gate. Climb up the ladder next to it and talk to the girl there to get it opened.
Walk out into the desert. In front of you will be a river of sand. Put on your hover boots to cross it. Then, follow the flags. This is much easier to
do during the day, so if it's night use the Song of the Sun to make it day. After the first flag or two you'll notice a little sign. If you follow the direction
the sign is pointing you'll end up on a flying carpet talking to a weird guy that sells Bombchu's for 200 rupees (rip off!). Keep following the flags until
you get to a stone structure. Walk up the side of it and read the plaque up there. Then activate your Lens of Truth to see a ghost. Follow him closely
as he wanders seemingly aimlessly around the desert. You might have to fight off a couple of desert critters. Eventually you'll end up at the Desert Colossus.
Turn right first off and look for two pine trees next to a wall with a crack on it. Blow open the crack to find the 5th Great Faerie and get Nayru's Love.
Also on the other side of this area is a sand pit with some palm trees around it and a small rock nearby. Make it night with the Song of the Sun and kill the
gold skulltula on one of the palm trees first, then stand on the rock and play the Song of Storms to fill the sand pit with water and it will become a faerie
pond. Fill your bottles with the faeries if you need to. Now walk in the front door of the Spirit Temple. Immediately walk back out. Sheik will appear and
teach you the Requiem of Spirit. Play the Prelude of Light to warp to the Temple of Time, replace the Master Sword to turn into young Link, then play
the new Requiem of Spirit to warp back to the Desert Colossus. Enter the Spirit Temple.
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Go up the stairs and turn left. Talk to the person there. When asked what you want, say Nothing, Really, and when asked if you like Gannondorf say no,
and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the torches.
Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here
(boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot).
Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it.
Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a
Deku Shield if you lost yours).In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so
you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock
switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest
here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole
(not the one you came in through, the one between the two torches). Go through the locked door. Kill the skulltulas and climb up the wall.Now you're
on floor 2. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and
open the chests that appear. One has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder
up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the
steps in front of you to get to a torch and a door. Light a Deku stick with the torch, drop down, and light the two torches in front of the big statue to get
the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're
now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them
all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with
the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that
big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle.This guy isn't all that tough. If you get hit though,
you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the
swing he takes at you will miss. Back off and then do it again. If he hits a pillar it will give up 3 hearts. You can also try getting in behind him when he misses
a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there
to get the Silver Gauntlets. Watch the story sequence then play the Prelude of Light to go to the Temple of Time. Get the Mater Sword to become adult Link.
Now you have a choice between continuing the Spirit Temple or using your new Silver Gauntlets to go get the Ice Arrows in the Gerudo Training Ground.
If you want to continue the Spirit Temple skip down to Spirit Temple part 2, adult Link below.
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Go to Gerudo Fortress and talk to the lady in white clothing outside a blocked door. Pay her 10 rupees to get into the training grounds. Once you're inside,
turn right and go inside the lion's mouth. Quickly kill all the enemies in this room to get a key. Go through the door that became unblocked. Equip your hover
boots. This part may take some practice and you have to be quick. I've been told that if you play the Song of Time two blue blocks will appear that will make
it a little easier to navigate. Hover over to the platform to your left. Then on to the one with the switch. Step on the switch, hover back over to the previous
platform, continue on to the one in front of you (that still has a silver rupee on it), then turn left and hover to the middle platform, then continue in that direction
to the platform with the silver rupee. Immediately turn around and hover back to the middle one, then on to the next one with the silver rupee. Use your hookshot
on the target above the high door to reach the last rupee and open the blocked door. Hover over to it and go through. Take off your hover boots now. Stand on
the red tile and play the Song of Time, then put on Iron Boots and drop down.Once at the bottom, kill the clams with your hookshot and start collecting silver
rupees. For some of them, you'll have to stand under it and then hookshot to one of the hookshot targets on the wall. You'll have to aim right so that you'll hit the
rupee on the way up. Try standing almost right under the rupee. You can also try taking off your boots and swimming to it but you'll be swept around by the
current. The highest one is too high to use the hookshot targets so you'll just have to swim around the ceiling to get it. Be careful to avoid the middle of the
ceiling or you'll be swept up and have to put the Iron Boots back on in order to get back down. Once you've gotten them all, float up to the surface and get
the small key that's now there. Go back through the door.Back in the lava room, use the hookshot on the torch by the high door to get up there. Go through
this door. If you kill the enemies in this room you'll get some arrows. Take out your hammer and start smashing all the statues around the walls. One of them
has a switch under it. Step on it to remove the fire pillar and get the small key. Another has a gold eye on the wall behind it. Shoot the eye to unblock another
door. Go through this new door.In this room you have to stand on the side and shoot the eyes of the 4 statues. You have to do it in one pass, if you miss one
you'll have to do them all again. Once you do the room will stop rotating and a chest will appear. Shoot the chest with your hookshot to get over to it.
Another key. Now use your hookshot on the target on the wall to get back up. Go back and make your way back to the first room. If you're low on health
or magic, go stand in between the two pillars where Navi turns green and play the Song of Storms for a Big Faerie.Now go through the lion head on the
opposite side of the room. In the first room kill the two Stalfos, get the fifth key, then go through the next door. In this room, take the first left, then go left
again and grab the rupee. Turn around, go up the hill (you'll probably be smacked by a boulder on the way up) to the very top for another one. Now go back
down and a ways and take a left. Turn right and you'll see a rupee floating in front of you. Jump off the ledge to get it. Walk forward a bit, look up and hookshot
to the target above you for another rupee. Turn around, take a right, take another right, and another right for the last rupee. Turn around, go up the hill, take the
left, then turn right and use the hookshot target on the ceiling to get over the flame. Go through the door.In this room if you kill all the wolves you'll get some
arrows. The door is fake, you can blow it up with a bomb or hammer. Use your Lens of Truth and look above the door to see a secret hole in the wall and a
hookshot target. Hookshot up there, step on the switch, and go through the door. Follow the path around to another door and a small key. Now go back to
the room with the fake door and there's also a big gray block there. With your new Silver Gauntlets from the Spirit Temple push the block forward until it falls
down, then go through the door. Kill the Shield-eater's here and you'll get some chests with rupees in them (one has 200 rupees). If you open the chest on the
pedestal you'll get frozen. Mash buttons to break out of the ice. Use your Lens and find the invisible chest in one of the little holes that the Shield-eater's were in.
Open it for the 7th key. Now go all the way back to the first room again, and go through the Lion's mouth that's straight across from the entrance. Take the
right hand door and the next door after that. Go down the corridor on your right to get another key. Go back and this time go through the other locked door
and in this room, use your Lens and look at the ceiling to find a secret hole. Climb up it via the fence and get a key up there. Now just keep going through
unlocking all the doors on that path and you'll get the Ice Arrows.
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Play the Requiem of Spirit to warp to the entrance of the Shadow Temple and go on in. Go up the stairs and to the right
is a big gray block. Push it until it falls down and go into the next room. Kill the eye laser thing and shoot the shock
switch in the ceiling with an arrow. Go through the door on the left. Kill the wolves and play Zelda's Lullaby on the
Triforce symbol to make a chest appear. Hookshot to the chest to get a Compass. Go back and now go through the door on
the right. Collect all the silver rupees in this next room. Use you Hover Boots to get the one floating in the air. Go
through the door that opens. Watch out for the Shield-eater and get a small key from the box. Go back to the room with
the shock switch on the ceiling and go through the locked door.Watch out for flying pots and a Shield-eater that falls
from the ceiling in this hallway. Climb the wall and use your Lens to see an invisible hand monster. Kill it, then use
one of the wood poles sticking out of the statue to push it around to the third sun symbol from the left, opening the
doorway. Go through it and you're back in that giant statue room. This time the small statue next to you is alive so
watch it. Now climb up the stairs and use your hookshot on the small treasure chest across the way from you. Use your
hammer on the switch to open the door on the ground level. Go through this door, push the blocks out of your way, and
hammer down the switch at the end to make a moving block for easy access between this room and the entrance room. Go
back to the big statue room and use your hookshot on the hookshot target above the door you came in from originally
(as adult Link) to get access to the stairs again. Climb up the stairs and jump onto the statue's hand with the
Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in the statue's other hand. If you've got good
aim you can hookshot to it, or just drop down and climb the other stairs to jump over to it. Inside is a key. Climb
up the stairs where you came in and go through the locked door.Kill the eye laser thing with a bombchu, then go through
the next door and kill that eye laser thing with a bombchu (it will go down the wall, across the floor, and up the
other wall to get it). Kill the weird floating guys with fire arrows or try luring them into the fire that appears
when you step on the switch. Go through the door that opens. Ignore the statues and go stand next to the closed door
to your right. Equip normal arrows and fire one at the statue furthest from you. As it moves toward you it will step
on the blue switch which opens the door, so quickly go through it. Go up the stairs (there's invisible chests in here
with hearts in them) and through the door. You'll have to fight another Iron Knuckle. This time is a little different
since you're now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A and then quickly
retreat to get in hits before he hits you. Using this sword will kill him in a lot less hits then it took young Link
to kill him with. If you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit
him. Once he's dead go through the door to end up outside, and this time the chest holds the Mirror Shield.Go back
inside and down the stairs to the room with the four statues. Stand in the sunlight and use your Mirror Shield to
reflect the light on to the sun symbol on the wall. Go through the door that opened and get the key from the chest.
Go back out of this room and then take the door to your right back to the room where those weird floating guys were.
Go through the locked door here. Kill the two eye laser things with Z-targeting and a couple of Bombchu's (BTW your
new Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the wall. Now aim your hookshot
at the climbable section of wall at the very top and fire it. You'll be pulled up to the top climbable section rather
than having to navigate this moving wall. At the top you have two more eye laser things to kill then go through the
door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of you, then go through it. All the doors
in this room are fake. Blow up the one just to the left of the chest to reveal a gold eye. Shoot it and another block
of ice will appear above you. There's a hookshot target on the ceiling above it to use that to get up onto the new
ice block, then jump over and step on the switch. Drop down and get the Boss Key, then exit the room.Turn right and
go through the door. Watch out for flying pots, and hit the switch behind the grating with a spin slash. Go through
the door that opens and kill all the baddies in this room. You can use the Mirror Shield to reflect the light onto
a sun symbol above the archway between the two sections of this room to get some bombs. Blow open the wall to the
statue's right then push it around so the light shines down the new passageway. Go down there and push the second
statue so the light shines back into the previous room through the grating. Now go back into that room, drop down
to the floor and stand in the light. Reflect it onto the sun symbol on the wall with your Mirror Shield and you
will be taken down to the big statue room again. Stand on the side of the platform furthest from the statue
(but make sure you're still standing in the light), hold your Z trigger for a second to get the camera focused
on the statue's face, then let go and use your Mirror Shield to reflect the light on to the statue's face. The
face will crumble off and a grate will be behind it. Hookshot to the grate and go through the Boss door behind it.
Watch the short story sequence and you'll have to fight a third Iron Knuckle. This one is bigger though. First
Z-target him and get fairly close. Then wait for him to start to swing his axe. Immediately push Back+A to do a
backflip, then push A again as soon as you land to do a Jump Slash and nail him when his defense is down. Then
just wait for him to come close and start another swing and do it again. Once he's gone, watch another story
sequence then go through the door behind the throne. Go down the hall, through the door, and climb up onto the
big square platform. Step in the middle of the platform to initiate the battle with...
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First, jump onto one of the 4 side platforms and face toward the big platform in the middle. Keep facing toward the general direction of the witches.
Do NOT Z-target. When one of them looks like she's about to fire, face her and hold down your shield button. Her beam will reflect off of the shield.
Try to direct it at the other witch by moving the shield. If they fly over and start hovering above your platform, jump to the middle platform and reflect the
attack, then jump back onto your platform. After you've gotten them to hit each other enough times, they'll combine into a more powerful (but much less ugly)
Twinrova. Jump back to the main platform. Z-target her and hold down your shield button. Your shield will absorb her attacks! After three of the same type
(fire or ice) it will fire back at her. She'll fall down to a platform. Let off your Z targeting, get over to her platform (Hover Boots may be useful here) and let her
have it with the sword. Then get back to the main platform and repeat the process. NOTE: If she fires an attack of the opposite kind of what your shield is
absorbing (an ice attack when you previously absorbed a fire attack) just dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10 hearts!!
Watch the somewhat funny death scene, grab the heart container, and step into the blue light.
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After the story sequence you're back at the Desert Colossus. Use the Prelude of Light to go to the Temple of Time. Another, very informative story sequence
follows in which you get the Light Arrows. Now, go around Hyrule and finish up all your unfinished business. Get all the remaining heart container pieces,
complete the trading sequences, kill gold skulltulas you've missed, catch all the 10 Big Poes, catch a huge fish, and try all the cool tricks in the Tips, Tricks,
and Secrets section below. Get everything you can out of this awesome game, because the next step is the final level, Gannon's Castle. When you're ready,
make sure you have at least 1 blue potion (found in the weird potion shop behind the regular potion shop in Kakariko Village) and some faeries and head to
Gannon's Castle. Walk up the steps and a bridge will be formed for you. Head into the castle.
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Walk down the hall, past the two eye laser things (just run past them) and through the door. Now turn right and follow the outside wall until you find the
door with the purple Shadow Temple emblem above it (look on your Quest Status subscreen if you need to compare). Go through that door, look to your
left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use
a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to
make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform
with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold
Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and
shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the
castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone
pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back
into the castle and into the main room.Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right
and go through the first door, the one with the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches. Look above the
doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next
room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to
the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform
and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to
it's platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan
to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped
back to the main room.Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get
some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking
the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then
back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the
nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing
with a Light arrow and you're back in the main room again.Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire
Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava
while you're standing on them so keep moving. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further
down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After
you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball
thing with a Light arrow and warp back to the main room.Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the
first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked
door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2
in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing
is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back.On to the
final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack
(forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through
the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchu's. Use a bombchu on the
fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch (good use for a
bombchu eh?). Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire
Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door.
Go on to the final floating ball thing. Kill it with a Light Arrow.Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal your life and
magic. Make sure you have at least 1 blue or green potion because you may need it to refill magic during the final battle. Fill the rest with faeries. Also be
sure you have a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into the tower in the middle of the room. Go up the stairs and
through the door. Now you'll just have to keep killing all the enemies in the room to unblock the next door, then go through and up more stairs. About
halfway up you'll find the Boss Key in a chest surrounded by fire that you need to kill all the enemies in the room to get to. Eventually you'll also have to
fight two Iron Knuckles at the same time. Don't worry though they're slow enough you can just work on one at a time. Remember to wait until they get
close enough to swing, then backflip with back+A, then push A again when you land for a jump slash. Once you've climbed enough stairs you'll end up
in a huge room with a giant pillar in the middle of it and pots everywhere. Don't break any pots, you'll need them later. Find the other door and go through
it and up a huge flight of stairs. You'll pop in on a small story sequence when you go through the door the top. Afterwards you'll face the big guy himself, the
Evil King....
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Immediately put on your Hover Boots and run to one of the corners of the room. Now face Gannondorf, tap Z to center the camera, and wait until he
throws a ball of lightning at you. Remember Phantom Gannon? Hit the ball to reflect it back at him and be ready for when he knocks it back at you. Keep
hitting it until it hits him. He'll be stunned for a second, so take this opportunity to shoot him with a Light Arrow. Turn run over to his platform, Z-target,
and wail on him with your sword. When he gets back up quickly run back to your corner. If you fall off, break the pots to get some life/magic/etc. and
then use the Longshot on the side of the middle pillar to quickly get back up. Then as soon as you climb over the top, turn to face the nearest corner, tap
Z to center the camera, and run over to it before he knocks you back off again. After a while he'll try a more powerful attack. When you see him start
gathering a big dark ball of energy above his head, hold down B to start charging a spin attack. When he lets it go it will fire 4 lighting balls at you.
Release the spin attack to reflect all 4 back at him. Then he'll be stunned like a regular one and you can use the Light Arrow and sword on him. Eventually
you'll defeat him. I'm not going to give away the rest of the game after this, but if you get stuck, here are some hints: 1) Take off those Hover Boots! 2)
Follow instructions, and be quick about it 3) If you're looking for a weak spot, try the tail 3) What Light Arrows can't kill, they can stun 4) If you didn't
get the Big Goron's sword, you may need the Megaton Hammer. Enjoy the ending of the best game ever created!
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Want more¿ |
Kokiri Forest You can find one behind the Know-it-All Brothers' house. * + One is behind the House of Twins. ** + If you plant a bottle of bugs into a bean hole, it will sprout a Skulltula. *
In Hyrule Field
Hyrule Castle
Lon Lon Ranch
Kakariko Village
Lost Woods
Death Mountain
Goron City
Zora's River
Zora's Domain
Zora's Fountain
Lake Hylia
Graveyard
Sacred Forest Meadow
Death Mountain
Gerudo Valley
Gerudo Fortress
Haunted Wasteland
Desert Colossus
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Want Energy? |
1. Lon Lon Ranch *: In the shed at Lon Lon Ranch, move the crate there to reveal a secret hole in the wall. In it is a Piece of Heart.
2. Dodongo's Cavern: When you're Young Link, plant a Magic Bean at the mouth of the cave. Come back when you're Adult Link and a stalk has grown there. Climb the stalk to find the Heart Piece.
3. Hyrule Field: Near the path leading to Lake Hylia, there's a section of grass that's fenced in on all sides. Throw a bomb into the center of that area to uncover a secret grotto containing a Piece of Heart.
4. Lon Lon Ranch: At the north end of the ranch, there's something odd about a tree there. Detonate a bomb at the base of the tree to reveal a secret grotto with a Piece of Heart.
5. Kakariko Village: When you're Young Link, go to Death Mountain and get a ride from the owl. He'll drop you on a roof in Kakariko Village. Drop down to the awning below and go in the house to find the Piece of Heart!
6. Kakariko Village: Use your Longshot to get atop one of the houses in town. The man that's there will give you a Piece of Heart.
7. Kakariko Graveyard *: During the night, when you and Dampe are wandering the graveyard, you'll find the Heart Piece while he digs.
8. Kakariko Windmill **: After you race Dampe's Spirit through the cavern, play the Song of Time for him. Then, a blue stone will disappear on one side of the cave, opening a path to the windmill. Follow the path and once you get inside the windmill, you'll find the Piece of Heart.
9. Kakariko Graveyard **: After you win the race against Dampe's Spirit, he'll give you a Piece of Heart.
10. House of Skulltula: After you collect 50 golden tokens, come back to the House of Skulltula and get a Piece of Heart from the now freed child.
11. Kakariko Graveyard **: While you're Young Link, plant a Magic Bean in the corner of the graveyard. Come back when you're Adult Link to climb the stalk and claim a Piece of Heart.
12. Kakariko Graveyard: When you're walking around the graveyard, you'll see something odd about one of the stones. Pull the stone and go into the secret passage. Then, play the Sun's Song to get the Heart Piece.
13. Zora's River *: As you go up Zora's River, you'll see a group of frogs. Play the Song of Storms for them and you'll get a Heart Piece.
14. Zora's River *: Keep on playing all the songs you know for the frogs and they'll give you another Piece of Heart before you go.
15. Zora's River: Take a cucco from the riverbank and use him to fly up to a plateau. There, take another cucco to reach the Piece of Heart.
16. Zora's River: At the entrance to Zora's Domain, you'll see the Piece of Heart on a ledge far from your reach. To get it, go back to the place where you found the cucco along the riverbank and take him back to that spot. Jump off the path and you'll be able to get the Heart Piece!
17. Market *: Win the game and get to the final room to get the Piece of Heart.
18. Market *: When you play and win the Bombchu Bowling game, you'll get random prizes. If you keep winning, eventually you'll get the Piece of Heart as a prize.
19. Market *: When you talk with the people in town, you'll come across this woman whose dog ran away. Help her get it back by waiting until nightfall. Then, look near the Bazaar to find it and give it back to the woman for a Piece of Heart.
20. Lost Woods *: Go through the Woods until you reach the mysterious Skull Kid. When he urges you to, take out the Ocarina and play Saria's Song. After hearing the song, he'll give you the Heart Piece.
21. Lost Woods *: Go even deeper into the Lost Woods and you'll reach two Skull Kids. When they ask you to join them as they sang, play the Ocarina and follow along the song. Then, they'll give you the Piece of Heart.
22. Zora's Domain *: When you reach the waterfall, there's a hidden chamber behind it. So, light up a Deku Stick and go behind the waterfall where you'll find several more torches. Light them all and a chest containing the Piece of Heart will appear.
23. Zora's Fountain **: When you go to Zora's Fountain as Adult Link, it will all be frozen like ice. Find the ice block with the Heart Piece inside and pry it loose from the ice to claim it!
24. Ice Cavern **: As you go through the Ice Cavern, you'll come across a red ice block with a Piece of Heart inside. Get a bottle full of blue flame and put it over the red ice to get the Piece.
25. Zora's Fountain **: When you get the Zora Tunic and the Iron Boots, submerge yourself under the lake in Zora's Fountain. There, you'll find the Piece of Heart.
26. Death Mountain Crater: Enter the Crater with the Goron Tunic on and as Adult Link, then explore the crater walls to find the Piece of Heart.
27. Death Mountain Crater **: Inside the Crater, climb up the stalk that grew from the Magic Bean. Then, go up the towering spire to reach the Heart Piece.
28. Goron City *: Light all the torches on the lower level of the city to make the giant urn spin. Run up to the upper level and throw a Bomb into the urn's open top to get a prize. Hopefully, it'll be the Piece of Heart!
29. Lake Hylia *: Go to the Fishing Pond and catch the biggest fish in the pond to get the Heart Piece.
30. Lake Hylia: After you get the Golden Scale, dive into the well in the lab next to Lake Hylia. There, you'll find the Piece of Heart.
31. Lake Hylia **: When you're Young Link, plant the Magic Bean in the spot near the lab by Lake Hylia. Come back when you're Adult Link and climb the stalk to reach the top of the lab. Up there waiting for you is a Piece of Heart!
32. Gerudo Fortress: On you way to Gerudo Fortress, you'll see a waterfall. Take a cucco and jump through the waterfall into a secret chamber. There, you'll find the Heart Piece.
33. Gerudo Fortress: On the opposite side of the waterfall, you'll see a narrow canyon. Take a cucco and jump off the bridge and land on the ledge far below to get the Piece of Heart.
34. Gerudo Fortress **: While you're exploring the inside of the Fortress, look up and use the Hookshot on the exposed roof chest. You'll reach the Piece of Heart there, too!
35. Gerudo Fortress **: While you're riding Epona, your horse through Gerudo Fortress, you have to shoot at targets. If you score over 1,000 points, you'll win the Piece of Heart.
36. Spirit Temple **: When you are Young Link, plant a Magic Bean near the Temple's entrance. Then, come back later as Adult Link when the stalk has grown. Climb up it to find the Piece of Heart.
|
A Horse? |
Getting Epona can be very tricky at times. This guide will help you beat Mr Igno.
Learn Epona's Song. As Young Link talk to Malon in the horse corral in Lon Lon Ranch after meeting Princess Zelda. Talk to
her again and show her your ocarina and she'll teach you Epona's Song.
Become Adult Link and get at least 70 rupees.
Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay 10 rupees to ride the horse. Instead of getting on the horse
provided, play Epona's Song and Epona will run up to you. Ride her around the corral to practice. Wait until the time is up.
Talk to Mr. Ingo again and pay to ride again. Play Epona's Song and get on Epona. This time, walk up to Mr. Ingo while on
Epona and use Z Targeting to talk to him. He'll challenge you to a race with a 50 rupee wager.
Win the race against Mr. Ingo. He'll challenge you to a second race. Win again and you'll get Epona.
Use the A button to get Epona running really fast and jump over any fence to escape the ranch.
Race Tips: Racing Mr. Ingo can be tough. Here's how to win. Hold forward on the control stick as soon as the race begins.
Use 1 carrot (push A to use a carrot) and wait for it to come back before using it again to keep up with Mr. Ingo. Hug the fence
and wait for him to move out of your way. Then use up all the carrots you have EXCEPT ONE to speed Epona up and pass
him. Wait until a second carrot appears and use it, then keep doing this to keep ahead of Mr. Ingo. NEVER USE YOUR LAST
CARROT! Just keep using the second-to-last carrot. If you use the last one you'll slow down big time and lose.
Tip: You can play Epona's song whenever you're on Hyrule Field
now to summon her to you. You can also now wake up Talon in the
house in Kakariko Village to get him to return to the ranch, and
then talk to Malon while riding Epona to try out an obstacle
course and win your own cow.
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A Sword? |
To get Biggoron's Sword, you must go through a trading game, like Zelda: Link's Awakening for Game Boy. I will give the code in step-by-step order:
1. In Kakariko Village, you will get an egg from the girl who raises cuccos. It will soon hatch and Link can take it to a nearby building to awake Talon. Go back to the girl and she will give him Cojiro, a cucco.
2. Go to the Lost Woods and you will see a boy on a tree stump. Seeing the cucco will lift his spirits and he will give you an Odd Mushroom to deliver to his grandmother in Kakariko Village.
3. The woman in the potion ship will give Link an Odd Potion in return for the Odd Mushroom. Bring it back to the Lost Woods.
4. When you get back to the Lost Woods, the boy will be gone and a young girl will be in his place. Give her the potion in return for the Poacher's Saw.
5. Go to the carpenter in Gerudo Valley. Give him the Saw and he will give you the Broken Goron's Sword.
6. Make your way up Death Valley and visit Biggoron. He will take the sword and give you a prescription for eyedrops from King Zora.
7. Go to Zora's Domain and bring him the prescription. He will give you an Eyeball Frog, the main for the potion. Bring the Frog to Lake Hylia.
8. Bring the Frog to the Professor at Lake Hylia. He will turn the Frog into the eyedrops.
9. Quickly get back to Death Mountain and give the eyedrops to Biggoron. He will give Link a Claim Check for the sword.
10. Wait 3 days and return to Biggoron. Give him the Claim Check and he will give you Biggoron's' Sword.
Biggoron's Sword is the most powerful weapon in the game. It is twice as strong as the Master Sword! However, it is so huge, that you cannot use the sword and the shield at the same time.
|
Mask Trading... |
1: The egg.
Get it from Malon just outside Hyrule Castle (on the castle
grounds, past the market).
2: The Chicken.
Wait for a day for the egg to hatch.
3: The Letter.
Use the chicken to wake up Talon by the castle (equip it and press
c). Then go inside the castle past the guards and find Princess
Zelda. She'll give you the letter.
4: The keaton mask.
Show the letter to the guard guarding Death Mountain in Kakariko
Village. He'll ask you to get him a mask. Go to the Happy Mask
Shop in the Market to borrow the mask.
5: The skull mask.
Give the keaton mask to the guard in Kakariko village. Then go
back to the Happy Mask Shop, pay them the money, and get the skull
mask.
6: The spooky mask.
Go to the Lost woods (get there through the hollow log on the
ledge overlooking Mido's house). Go left to find the Skull kid.
Stand on the short stump wearing the skull mask. (Note that first
you need to play Saria's Song for him if you have not done so
already). He'll buy it from you. Go back to the Happy Mask Shop
and pay them the money and get the spooky mask. It's hard to see
because it blends in with the background but it should be there.
If not try coming back later.
7: The bunny hood
Go to Kakariko Village during the day time and talk to the kid in
the Kakariko Graveyard wearing the spooky mask. He'll buy it from
you. Go back to the Happy Mask Shop and pay the money, then get
the bunny hood. While wearing the bunny hood no skeletons will
bother you in Hyrule Field.
8: The Mask of Truth
Run around Hyrule field and look for a man running around the
field. He doesn't appear until after you've beat Jabu-Jabu's
belly. To find him quickly, as soon as you exit the Market run
toward the right side of Lon Lon Ranch and then circle around it a
few times and you should soon see him in the distance. If you
can't find him try again after becoming adult Link and then
warping back, sometimes he doesn't appear until then. When you
find him, follow him around until he becomes tired and sits down
(he won't talk to you until he does). He'll get tired quicker if
you play the Song of the Sun and make it dark then wait for a
little bit. Wear the bunny hood and talk to him and he'll pay you
a ton of money for it. Go back to the Happy Mask Shop and pay
them the money and then you can borrow the Mask of Truth! The
Mask of Truth lets you talk to Gossip Stones when you wear
it...Gossip Stones are those rubber stones that tell you the time
when you hit them with your sword.
9: Other masks
You can also borrow a Goron mask, a Gerudo mask, and a Zora mask
now. Try wearing them in different places and see the responses
people give you.
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Want Bottles? |
Bottle #1: At Lon Lon Ranch, play Talon's Super Cucco Game. When you win, you will receive a bottle(1) with Lon Lon milk
Bottle #2: In Kakariko village, find all the cuccos and return them to the pen, then talk to the lady standing next to the pen, she will give you a bottle.
Bottle #3: At Lake Hylia (you must have the silver scale), dive into the water to find a bottle and a letter.
Bottle #4: As adult Link, go to the market and talk to the ghost person in the house directly to the left asyou enter. Go outside and collect poes, once you collect 1000 points, the ghost will give you a bottle.
|
Magic¿ |
1: Spin Slash and first magic meter - Hold down B and wait for
your sword to charge up then release to use this magic. Hold B
longer for an even more powerful one.
Go to the top of Death Mountain and bomb the rock to the left of
the sign to find the great faerie.
2: Din's Fire - Makes a ball of fire surround you burning enemies
and lighting torches.
Go to the Hyrule Castle grounds (after the Market) and find the
rock with a sign that says dead end. Blow up the rock with a bomb
and enter the cave to find this great faerie.
3: Farore's Wind - Set's up a warp point at the last doorway you
went through and then either dispels it or warps you to it if you
use it again.
Go to the Zora's Fountain (behind King Zora in Zora's Domain) and
look behind Jabu-Jabu to find a little island. Bomb the rock in
the wall here to find this great faerie.
4: Double magic meter -
First you need the Megaton Hammer from the Fire Temple. Then go
to King Goron's room. Go through the back of his room and enter
the Death Mountain crater. Immediately go right over a bridge to
a cave blocked by two red rocks. Destroy the red rocks using the
hammer and enter the cave to find the faerie.
5: Nayru's Love - Puts a protective barrier around you for a
time.
Warp to the Colossus Giant and look for 2 palm trees with a gap in
between them. Bomb the crack in the wall there to find this
faerie.
6: Double life - Makes you take half damage from enemies
After you get the Golden Gauntlet in Gannon's Castle, go outside
to where the faerie fountain was that you got Din's Fire in and
lift the huge pillar-rock up to find this last faerie.
|
featherless¿ =O) |
1 - Right near the entrance to the village.
2 - Right near the chicken woman's pen.
3 - On the path up to the North part of town, where the guard and
Death Mountain are.
4 - Behind a fence next to the rich cursed family's door. Float
over with another chicken, then throw both chickens over the ledge
and then take them each to the pen.
5 - In the fenced off area in the Northeast part of town. This
one's tricky. Get a chicken and go up the steps by the chicken
pen. Now aim slantwise and run and jump off aiming for the corner
of the small fence on the ledge. This may take a few tries but
you can get over. If you can't seem to make it another thing to
try is throwing the chicken at the last second and grabbing the
edge of the fence. You can also try getting to the roof of the
house with the guy sitting on it and dropping down the other side.
Get up there by climbing up the very high lookout tower, facing
the construction site, then holding Z and tapping left+A to side
jump over the side and grab onto the fence. Now once you're over
throw the chicken back over the fence (if you used one), then grab
this chicken and throw it over too. Then hop over the fence and
bring it to the pen.
6 - Do the same as chicken 5, except this time after floating over
and throwing the chicken back, climb up the ladder to the ledge
where the windmill is. You should find the chicken somewhere up
there.
7 - As you enter the town the first house on your left, with a red
roof, has a crate next to it's wall. Smash open the crate by
doing a roll attack. (Push A while running toward the crate.
You'll have to time it right.) The chicken is inside the crate.
|
Spooky... |
The Big Poe's only appear in Hyrule Field as Adult Link while
riding Epona. Don't get them confused with regular poes, which
appear when you aren't riding Epona or when you go back to a Big
Poe location you already cleared. You'll know a Big Poe because
they fly away instead of attacking you, and it will say it's a Big
Poe when you put it in a bottle. Catch them by shooting them with
2 arrows then walking up to their remains. Make sure you have an
empty bottle. There are 10 Big Poe's to find and capture to bring
to the Poe Trader, who is at the entrance to Hyrule Castle.
1 - Center of Hyrule Field near a tree by the entrance to Lon Lon
Ranch
2 - Middle right of Hyrule Field near a gray boulder down from the
Kokiri Forest entrance
3 - Top right of Hyrule Field near an overhang overlooking the
entrance to Kakariko Village. Try backing up Epona into the
overhang
4 - Center right of Hyrule Field along a brick wall right of Lon
Lon Ranch
5 - Center of Hyrule Field in front of Hyrule Castle, near a sign
pointing to Lon Lon Ranch
6 - Middle left of Hyrule Field on the paths leading into Gerudo
Valley
7 - Middle left of Hyrule Field up from Gerudo Valley
8 - Top left of Hyrule Field near some bushes by a stream
9 - Bottom right of Hyrule Field near a green tree and some bushes
(ride through the bushes)
10 - Bottom right of Hyrule Field near a rock in a grove of brown
trees (only comes out when you ride past the rock from a certain
angle, so is hard to get)
|
Music... |
Scarecrow's Song: summons a scarecrow at certain areas that you
can use your hookshot on to get to things. Look for areas where
Navi turns green but there doesn't seem to be anything there.
To get this song, go as young Link to Lake Hylia and look for a
small farm area with a scarecrow in it in the Northern section.
Show him your Ocarina and he'll ask you to compose a tune. The
tune has to be 8 notes long. Make it easy to remember. Also keep
in mind it will play it back at the same speed you originally
played it, so don't leave any long pauses in there or it will
sound dumb. If you mess up you can push B to try again. Now as
adult Link return to the scarecrow and play the same song for him
again. Now the song you made up becomes the secret Scarecrow's
song.
|
Some stuff... |
Goron's Bracelet - Young Link Only. Allows you to pick up Bomb
plants and bushes.
Get from the King of the Gorons after playing Saria's Song to make
him happy again.
Silver Gauntlet - Allows you to pick up heavy stones.
Found in the Spirit Temple. See the walkthrough.
Golden Gauntlet - Allows you to pick up really heavy stuff.
Found in Gannon's Castle. See the walkthrough.
Silver Scale - Allows you to dive for longer.
Get from winning the diving game in Zora's Domain. The diving
game is in the tunnel to the left of King Zora's throne room.
Gold Scale - Allows you to dive for even longer.
Beat the record you set as young Link at the fishing pond (if you
didn't make a record, catch a record breaker now and then catch
one that beats it). You'll either have to plant a magic bean next
to the Lake Hylia Lab as young link, beat the Water Temple, or use
the Scarecrow's Song and a hookshot in order to get to the fishing
pond. Try finding the huge fish near the sticks sticking out of
the water and under the log in the middle of the lake. Use your
Iron Boots to look under water to help you find it.
Longshot (Upgrade for Hookshot) - Found in the Water Temple after
beating the mini-boss (See walkthrough).
Carrying Capacity upgrades:
Increased Deku Nuts 1: Go R,L,R,L,L in the Lost Woods and fall
down the hole in the grass near the butterflies. Wear the Mask of
Truth and be judged. The shrubs will decide that you are ugly but
give you the Deku Nut upgrade anyway. Unconfirmed.
Increased Deku Nuts 2: Go R,L,R,L,F,L in the Lost Woods and bomb
the rock there. Fall down and beat the first shrub guy and pay
him 40 rupees to get the upgrade to 30 Deku Nut capacity.
Increased Deku Seeds 1: Go to the Lost Woods. Go right from the
first room and you'll see a round gray object hanging from a tree.
Hit it with your slingshot. Get three bullseye's in a row (100
points is a bullseye) and you'll get a bigger Deku Seed bag that
holds 40 Deku seeds.
Increased Deku Seeds 2: In the market is a target shooting game.
Hit all the targets to increase your Deku seed carrying capacity
to 50 seeds.
Increased Deku Sticks 1: Go to the Lost Woods. Go left from the
first room and then go on to the next room after that. Walk
across the room to the ramp on the other end, and one of those
bush monsters will be there. Knock it out by deflecting it's
bullet back to it and it will ask you for 40 rupees. Pay the 40
rupees and you'll get a 20 Deku stick carrying capacity.
Increased Deku Sticks 2: Borrow a Skull Mask from the Happy Mask
Shop as young Link. Go to the Lost Woods and go R,L,R,L,L. Walk
in the grass in the back of this area near a bunch of butterflies
until you fall down a secret hole. Immediately put on your skull
mask and walk forward. All these little guys will start hopping
around you. Make your way to the right to a bush monster that's
still submerged in the ground and try to talk to him (try swinging
your sword?) to get a 30 Deku Stick carrying capacity. You can
also wear other masks in this area to get other prizes.
Increased Bombs 1: In Goron City there is a wild rolling Goron on
the 3rd floor. Stop him from rolling while he's in the tunnel by
using a bomb. He'll give you a Big Bomb Bag which allows you to
carry 30 bombs.
Increased Bombs 2: One of the random prizes in the Bombchu
Bowling game is a bigger Bomb Bag which allows you to hold 40
bombs.
Increased arrows 1: You can get a bigger quiver (40 arrow
capacity) by playing the Shooting Gallery in Kakariko Village.
Increased arrows 2: Win at the Gerudo fortress shooting range
with 1500 points (after getting the HCP for 1000) to get a 50
arrow quiver.
|
Beans,Beans,Beans.. |
- To the right of the shop in Kokiri forest. The shop is the
building with the red roof.
|
Wow...Cool.. |
- MEGA MONEY as adult Link! After completing the sleeping man and
little girl sections of Adult Link's Trading Sequence, go once
again to the screen 1 left of the starting point of the Lost
Woods. Kill the skull kid there using your sword and he'll drop
200 rupees! Leave the woods and go back and kill him again for
another 200! You'll have a full 500 in seconds!
- You can get many Heart Container Pieces mentioned in that
section of the guide by using your boomerang or hookshot to knock
it off a ledge. This works well on the one's in Zora's River.
- Beat up on a chicken with your sword a couple times and it will
summon all its chicken friends to come and beat the hell out of
you. Kinda funny, just run into a doorway or other exit to escape
the onslaught. If you ride on Epona you can run over a chicken a
few times with her and when the chickens attack you can't get
hurt.
- Play Epona's Song for a cow and one of your bottles will be
filled with milk.
- If you beat Malon's obstacle course at Lon Lon Ranch as adult
Link (Talk to her while riding Epona after getting Talon to go
back home) in under 50 seconds then she'll give you a cow! It
will be delivered to your house in Kokiri Forest. Use it to get
milk using the above trick
- Use the Lens of Truth in the treasure chest game in the market
as Young Link to cheat and always win.
- Mario character appearances - Go to Zelda's Palace Courtyard and
look at the window to your right when you first walk in, you can
see portraits of Mario, Luigi, Bowser and Peach in the hallway.
Also look closely at Malon's brooch when you are adult Link. It's
a Bowser head!
- Fun with gossip stones! Gossip stones are those rocks with an
eye that act like rubber. You can do lots of things with them.
Hit them with your sword and they'll tell you what time it is.
Play Zelda's Lullaby and they will give you a free faerie. Talk
to them while wearing young Link's Mask of Truth (see section 3)
and they'll give you gossip or hints. Hit them with the Megaton
Hammer to flatten them. Use a fire arrow or Din's Fire spell and
they'll start spinning around. Use a bomb and they'll rocket off
into space after a bit.
- If you find a secret using the Stone of Agony and a bomb doesn't
work, often the Song of Storms will do the trick. If that
doesn't work, try the Megaton Hammer.
- In the fishing game you can find a sinking lure. Just walk/swim
around until you bump into it. It isn't always there and it's
location is random. You can only use it for the current fishing
session. If you catch a record breaking fish using it, then the
fishing pond owner will say that you used and illegal lure. Look
at the fish in the tank and it will say that it was caught using
an illegal lure.
- There is a secret fish in the fishing pond as adult Link that
looks like an eel called the Hyrule Loach. Cast in the reeds and
lillypads when it is early morning. You can look for it by using
your Iron Boots and going under water, then pushing top c to look
around. It can be very large (upwards of 30 pounds) but you only
get rupees for it and it is thrown back in.
- In the fishing game you can try to hook the fishing pond owner's
hat. If you do he'll get mad and start yelling at you.
- Get a butterfly to land on a Deku stick and will turn into a
faerie. Just walk slowly up to it while holding the stick and be
patient.
- If you slash up a sign, like those in the training area in
Kokiri Forest, play Zelda's Lullaby in front of it and it will
reform right before your eyes!
- You are invincible while riding your horse Epona. You can also
smash bushes with her.
- As young link climb to the top of one of the chains of the
drawbridge of Hyrule Castle and wait until night fall or play the
Song of the Sun to make it night. When the drawbridge is closed
walk along the top of it for three red rupees. Also if you stand
in the right place when the drawbridge goes down you'll get a
purple rupee, but your foot might get caught.
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